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- /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef _RLOTTIE_COMMON_H_
- #define _RLOTTIE_COMMON_H_
- #if defined _WIN32 || defined __CYGWIN__
- #ifdef RLOTTIE_BUILD_DLL
- #ifdef RLOTTIE_BUILD
- #define RLOTTIE_API __declspec(dllexport)
- #else
- #define RLOTTIE_API __declspec(dllimport)
- #endif
- #else
- #define RLOTTIE_API
- #endif
- #else
- #ifdef RLOTTIE_BUILD
- #define RLOTTIE_API __attribute__ ((visibility ("default")))
- #else
- #define RLOTTIE_API
- #endif
- #endif
- /**
- * @defgroup Lottie_Animation Lottie_Animation
- *
- * Lottie Animation is a modern style vector based animation design. Its animation
- * resource(within json format) could be generated by Adobe After Effect using
- * bodymovin plugin. You can find a good examples in Lottie Community which
- * shares many free resources(see: www.lottiefiles.com).
- *
- * This Lottie_Animation is a common engine to manipulate, control Lottie
- * Animation from the Lottie resource - json file. It provides a scene-graph
- * node tree per frames by user demand as well as rasterized frame images.
- *
- */
- /**
- * @ingroup Lottie_Animation
- */
- typedef enum
- {
- BrushSolid = 0,
- BrushGradient
- } LOTBrushType;
- typedef enum
- {
- FillEvenOdd = 0,
- FillWinding
- } LOTFillRule;
- typedef enum
- {
- JoinMiter = 0,
- JoinBevel,
- JoinRound
- } LOTJoinStyle;
- typedef enum
- {
- CapFlat = 0,
- CapSquare,
- CapRound
- } LOTCapStyle;
- typedef enum
- {
- GradientLinear = 0,
- GradientRadial
- } LOTGradientType;
- typedef struct LOTGradientStop
- {
- float pos;
- unsigned char r, g, b, a;
- } LOTGradientStop;
- typedef enum
- {
- MaskAdd = 0,
- MaskSubstract,
- MaskIntersect,
- MaskDifference
- } LOTMaskType;
- typedef struct LOTMask {
- struct {
- const float *ptPtr;
- size_t ptCount;
- const char* elmPtr;
- size_t elmCount;
- } mPath;
- LOTMaskType mMode;
- unsigned char mAlpha;
- }LOTMask;
- typedef enum
- {
- MatteNone = 0,
- MatteAlpha,
- MatteAlphaInv,
- MatteLuma,
- MatteLumaInv
- } LOTMatteType;
- typedef struct LOTMarker {
- char *name;
- size_t startframe;
- size_t endframe;
- } LOTMarker;
- typedef struct LOTMarkerList {
- LOTMarker *ptr;
- size_t size;
- } LOTMarkerList;
- typedef struct LOTNode {
- #define ChangeFlagNone 0x0000
- #define ChangeFlagPath 0x0001
- #define ChangeFlagPaint 0x0010
- #define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
- struct {
- const float *ptPtr;
- size_t ptCount;
- const char *elmPtr;
- size_t elmCount;
- } mPath;
- struct {
- unsigned char r, g, b, a;
- } mColor;
- struct {
- unsigned char enable;
- float width;
- LOTCapStyle cap;
- LOTJoinStyle join;
- float miterLimit;
- float *dashArray;
- int dashArraySize;
- } mStroke;
- struct {
- LOTGradientType type;
- LOTGradientStop *stopPtr;
- size_t stopCount;
- struct {
- float x, y;
- } start, end, center, focal;
- float cradius;
- float fradius;
- } mGradient;
- struct {
- unsigned char *data;
- size_t width;
- size_t height;
- unsigned char mAlpha;
- struct {
- float m11; float m12; float m13;
- float m21; float m22; float m23;
- float m31; float m32; float m33;
- } mMatrix;
- } mImageInfo;
- int mFlag;
- LOTBrushType mBrushType;
- LOTFillRule mFillRule;
- const char *keypath;
- } LOTNode;
- typedef struct LOTLayerNode {
- struct {
- LOTMask *ptr;
- size_t size;
- } mMaskList;
- struct {
- const float *ptPtr;
- size_t ptCount;
- const char *elmPtr;
- size_t elmCount;
- } mClipPath;
- struct {
- struct LOTLayerNode **ptr;
- size_t size;
- } mLayerList;
- struct {
- LOTNode **ptr;
- size_t size;
- } mNodeList;
- LOTMatteType mMatte;
- int mVisible;
- unsigned char mAlpha;
- const char *keypath;
- } LOTLayerNode;
- /**
- * @}
- */
- #endif // _RLOTTIE_COMMON_H_
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