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- cmake_minimum_required(VERSION 3.12.4)
- set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
- if(NOT ESP_PLATFORM)
- if(NOT (CMAKE_C_COMPILER_ID STREQUAL "MSVC"))
- project(lvgl LANGUAGES C CXX ASM HOMEPAGE_URL https://github.com/lvgl/lvgl)
- else()
- project(lvgl LANGUAGES C CXX HOMEPAGE_URL https://github.com/lvgl/lvgl)
- endif()
- endif()
- set(LVGL_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
- if(ESP_PLATFORM)
- include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/esp.cmake)
- elseif(ZEPHYR_BASE)
- include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/zephyr.cmake)
- elseif(MICROPY_DIR)
- include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/micropython.cmake)
- else()
- include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/custom.cmake)
- endif()
- #[[
- unfortunately CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS does not work for global data.
- for global data we still need decl specs.
- Check out the docs to learn more about the limitations of CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
- https://cmake.org/cmake/help/latest/prop_tgt/WINDOWS_EXPORT_ALL_SYMBOLS.html#prop_tgt:WINDOWS_EXPORT_ALL_SYMBOLS
- For all compiled sources within the library (i.e. basically all lvgl files) we need to use dllexport.
- For all compiled sources from outside the library (i.e. files which include lvgl headers) we need to use dllimport.
- We can do this by using CMakes INTERFACE and PRIVATE keyword.
- ]]
- if (MSVC)
- target_compile_definitions(lvgl
- INTERFACE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllimport\)
- PRIVATE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllexport\)
- )
- endif()
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