123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329 |
- /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef _RLOTTIE_CAPI_H_
- #define _RLOTTIE_CAPI_H_
- #include <stddef.h>
- #include <stdint.h>
- #include "rlottiecommon.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum {
- LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, /*!< Color property of Fill object , value type is float [0 ... 1] */
- LOTTIE_ANIMATION_PROPERTY_FILLOPACITY, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
- LOTTIE_ANIMATION_PROPERTY_STROKECOLOR, /*!< Color property of Stroke object , value type is float [0 ... 1] */
- LOTTIE_ANIMATION_PROPERTY_STROKEOPACITY, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
- LOTTIE_ANIMATION_PROPERTY_STROKEWIDTH, /*!< stroke with property of Stroke object , value type is float */
- LOTTIE_ANIMATION_PROPERTY_TR_ANCHOR, /*!< Transform Anchor property of Layer and Group object , value type is int */
- LOTTIE_ANIMATION_PROPERTY_TR_POSITION, /*!< Transform Position property of Layer and Group object , value type is int */
- LOTTIE_ANIMATION_PROPERTY_TR_SCALE, /*!< Transform Scale property of Layer and Group object , value type is float range[0 ..100] */
- LOTTIE_ANIMATION_PROPERTY_TR_ROTATION, /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
- LOTTIE_ANIMATION_PROPERTY_TR_OPACITY /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
- }Lottie_Animation_Property;
- typedef struct Lottie_Animation_S Lottie_Animation;
- /**
- * @brief Runs lottie initialization code when rlottie library is loaded
- * dynamically.
- *
- *
- * This api should be called before any other api when rlottie library
- * is loaded using dlopen() or equivalent.
- *
- * @see lottie_shutdown()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_init(void);
- /**
- * @brief Runs lottie teardown code when rlottie library is loaded
- * dynamically.
- *
- * This api should be called before unloading the rlottie library for
- * proper cleanup of the resource without doing so will result in undefined
- * behaviour.
- *
- * @see lottie_init()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_shutdown(void);
- /**
- * @brief Constructs an animation object from file path.
- *
- * @param[in] path Lottie resource file path
- *
- * @return Animation object that can build the contents of the
- * Lottie resource represented by file path.
- *
- * @see lottie_animation_destroy()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API Lottie_Animation *lottie_animation_from_file(const char *path);
- /**
- * @brief Constructs an animation object from JSON string data.
- *
- * @param[in] data The JSON string data.
- * @param[in] key the string that will be used to cache the JSON string data.
- * @param[in] resource_path the path that will be used to load external resource needed by the JSON data.
- *
- * @return Animation object that can build the contents of the
- * Lottie resource represented by JSON string data.
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path);
- /**
- * @brief Free given Animation object resource.
- *
- * @param[in] animation Animation object to free.
- *
- * @see lottie_animation_from_file()
- * @see lottie_animation_from_data()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_animation_destroy(Lottie_Animation *animation);
- /**
- * @brief Returns default viewport size of the Lottie resource.
- *
- * @param[in] animation Animation object.
- * @param[out] w default width of the viewport.
- * @param[out] h default height of the viewport.
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height);
- /**
- * @brief Returns total animation duration of Lottie resource in second.
- * it uses totalFrame() and frameRate() to calculate the duration.
- * duration = totalFrame() / frameRate().
- *
- * @param[in] animation Animation object.
- *
- * @return total animation duration in second.
- * @c 0 if the Lottie resource has no animation.
- *
- * @see lottie_animation_get_totalframe()
- * @see lottie_animation_get_framerate()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API double lottie_animation_get_duration(const Lottie_Animation *animation);
- /**
- * @brief Returns total number of frames present in the Lottie resource.
- *
- * @param[in] animation Animation object.
- *
- * @return frame count of the Lottie resource.*
- *
- * @note frame number starts with 0.
- *
- * @see lottie_animation_get_duration()
- * @see lottie_animation_get_framerate()
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API size_t lottie_animation_get_totalframe(const Lottie_Animation *animation);
- /**
- * @brief Returns default framerate of the Lottie resource.
- *
- * @param[in] animation Animation object.
- *
- * @return framerate of the Lottie resource
- *
- * @ingroup Lottie_Animation
- * @internal
- *
- */
- RLOTTIE_API double lottie_animation_get_framerate(const Lottie_Animation *animation);
- /**
- * @brief Get the render tree which contains the snapshot of the animation object
- * at frame = @c frame_num, the content of the animation in that frame number.
- *
- * @param[in] animation Animation object.
- * @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn
- * @param[in] width requested snapshot viewport width.
- * @param[in] height requested snapshot viewport height.
- *
- * @return Animation snapshot tree.
- *
- * @note: User has to traverse the tree for rendering.
- *
- * @see LOTLayerNode
- * @see LOTNode
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API const LOTLayerNode *lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height);
- /**
- * @brief Maps position to frame number and returns it.
- *
- * @param[in] animation Animation object.
- * @param[in] pos position in the range [ 0.0 .. 1.0 ].
- *
- * @return mapped frame numbe in the range [ start_frame .. end_frame ].
- * @c 0 if the Lottie resource has no animation.
- *
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos);
- /**
- * @brief Request to render the content of the frame @p frame_num to buffer @p buffer.
- *
- * @param[in] animation Animation object.
- * @param[in] frame_num the frame number needs to be rendered.
- * @param[in] buffer surface buffer use for rendering.
- * @param[in] width width of the surface
- * @param[in] height height of the surface
- * @param[in] bytes_per_line stride of the surface in bytes.
- *
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_animation_render(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
- /**
- * @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously.
- *
- * @param[in] animation Animation object.
- * @param[in] frame_num the frame number needs to be rendered.
- * @param[in] buffer surface buffer use for rendering.
- * @param[in] width width of the surface
- * @param[in] height height of the surface
- * @param[in] bytes_per_line stride of the surface in bytes.
- *
- * @note user must call lottie_animation_render_flush() to make sure render is finished.
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
- /**
- * @brief Request to finish the current async renderer job for this animation object.
- * If render is finished then this call returns immidiately.
- * If not, it waits till render job finish and then return.
- *
- * @param[in] animation Animation object.
- *
- * @warning User must call lottie_animation_render_async() and lottie_animation_render_flush()
- * in pair to get the benefit of async rendering.
- *
- * @return the pixel buffer it finished rendering.
- *
- * @ingroup Lottie_Animation
- * @internal
- */
- RLOTTIE_API uint32_t *lottie_animation_render_flush(Lottie_Animation *animation);
- /**
- * @brief Request to change the properties of this animation object.
- * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*)
- *
- * @usage
- * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
- *
- * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "layer1.group1.fill1", 1.0, 0.0, 0.0);
- *
- * if all the color property inside group1 needs to be changed to GREEN color
- *
- * lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "**.group1.**", 1.0, 0.0, 0.0);
- *
- * @param[in] animation Animation object.
- * @param[in] type Property type. (@p Lottie_Animation_Property)
- * @param[in] keypath Specific content of target.
- * @param[in] ... Property values.
- *
- * @ingroup Lottie_Animation
- * @internal
- * */
- RLOTTIE_API void lottie_animation_property_override(Lottie_Animation *animation, const Lottie_Animation_Property type, const char *keypath, ...);
- /**
- * @brief Returns list of markers in the Lottie resource
- * @p LOTMarkerList has a @p LOTMarker list and size of list
- * @p LOTMarker has the marker's name, start frame, and end frame.
- *
- * @param[in] animation Animation object.
- *
- * @return The list of marker. If there is no marker, return null.
- *
- * @ingroup Lottie_Animation
- * @internal
- * */
- RLOTTIE_API const LOTMarkerList* lottie_animation_get_markerlist(Lottie_Animation *animation);
- /**
- * @brief Configures rlottie model cache policy.
- *
- * Provides Library level control to configure model cache
- * policy. Setting it to 0 will disable
- * the cache as well as flush all the previously cached content.
- *
- * @param[in] cacheSize Maximum Model Cache size.
- *
- * @note to disable Caching configure with 0 size.
- * @note to flush the current Cache content configure it with 0 and
- * then reconfigure with the new size.
- *
- * @internal
- */
- RLOTTIE_API void lottie_configure_model_cache_size(size_t cacheSize);
- #ifdef __cplusplus
- }
- #endif
- #endif //_RLOTTIE_CAPI_H_
|