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- /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef _RLOTTIE_H_
- #define _RLOTTIE_H_
- #include <future>
- #include <vector>
- #include <memory>
- #if defined _WIN32 || defined __CYGWIN__
- #ifdef RLOTTIE_BUILD_DLL
- #ifdef RLOTTIE_BUILD
- #define RLOTTIE_API __declspec(dllexport)
- #else
- #define RLOTTIE_API __declspec(dllimport)
- #endif
- #else
- #define RLOTTIE_API
- #endif
- #else
- #ifdef RLOTTIE_BUILD
- #define RLOTTIE_API __attribute__ ((visibility ("default")))
- #else
- #define RLOTTIE_API
- #endif
- #endif
- class AnimationImpl;
- struct LOTNode;
- struct LOTLayerNode;
- namespace rlottie {
- /**
- * @brief Configures rlottie model cache policy.
- *
- * Provides Library level control to configure model cache
- * policy. Setting it to 0 will disable
- * the cache as well as flush all the previously cached content.
- *
- * @param[in] cacheSize Maximum Model Cache size.
- *
- * @note to disable Caching configure with 0 size.
- * @note to flush the current Cache content configure it with 0 and
- * then reconfigure with the new size.
- *
- * @internal
- */
- RLOTTIE_API void configureModelCacheSize(size_t cacheSize);
- struct Color {
- Color() = default;
- Color(float r, float g , float b):_r(r), _g(g), _b(b){}
- float r() const {return _r;}
- float g() const {return _g;}
- float b() const {return _b;}
- private:
- float _r{0};
- float _g{0};
- float _b{0};
- };
- struct Size {
- Size() = default;
- Size(float w, float h):_w(w), _h(h){}
- float w() const {return _w;}
- float h() const {return _h;}
- private:
- float _w{0};
- float _h{0};
- };
- struct Point {
- Point() = default;
- Point(float x, float y):_x(x), _y(y){}
- float x() const {return _x;}
- float y() const {return _y;}
- private:
- float _x{0};
- float _y{0};
- };
- struct FrameInfo {
- explicit FrameInfo(uint32_t frame): _frameNo(frame){}
- uint32_t curFrame() const {return _frameNo;}
- private:
- uint32_t _frameNo;
- };
- enum class Property {
- FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
- FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
- StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
- StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
- StrokeWidth, /*!< stroke width property of Stroke object , value type is float */
- TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */
- TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */
- TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */
- TrRotation, /*!< Transform Rotation property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
- TrOpacity /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
- };
- struct Color_Type{};
- struct Point_Type{};
- struct Size_Type{};
- struct Float_Type{};
- template <typename T> struct MapType;
- class RLOTTIE_API Surface {
- public:
- /**
- * @brief Surface object constructor.
- *
- * @param[in] buffer surface buffer.
- * @param[in] width surface width.
- * @param[in] height surface height.
- * @param[in] bytesPerLine number of bytes in a surface scanline.
- *
- * @note Default surface format is ARGB32_Premultiplied.
- *
- * @internal
- */
- Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine);
- /**
- * @brief Sets the Draw Area available on the Surface.
- *
- * Lottie will use the draw region size to generate frame image
- * and will update only the draw rgion of the surface.
- *
- * @param[in] x region area x position.
- * @param[in] y region area y position.
- * @param[in] width region area width.
- * @param[in] height region area height.
- *
- * @note Default surface format is ARGB32_Premultiplied.
- * @note Default draw region area is [ 0 , 0, surface width , surface height]
- *
- * @internal
- */
- void setDrawRegion(size_t x, size_t y, size_t width, size_t height);
- /**
- * @brief Returns width of the surface.
- *
- * @return surface width
- *
- * @internal
- *
- */
- size_t width() const {return mWidth;}
- /**
- * @brief Returns height of the surface.
- *
- * @return surface height
- *
- * @internal
- */
- size_t height() const {return mHeight;}
- /**
- * @brief Returns number of bytes in the surface scanline.
- *
- * @return number of bytes in scanline.
- *
- * @internal
- */
- size_t bytesPerLine() const {return mBytesPerLine;}
- /**
- * @brief Returns buffer attached tp the surface.
- *
- * @return buffer attaced to the Surface.
- *
- * @internal
- */
- uint32_t *buffer() const {return mBuffer;}
- /**
- * @brief Returns drawable area width of the surface.
- *
- * @return drawable area width
- *
- * @note Default value is width() of the surface
- *
- * @internal
- *
- */
- size_t drawRegionWidth() const {return mDrawArea.w;}
- /**
- * @brief Returns drawable area height of the surface.
- *
- * @return drawable area height
- *
- * @note Default value is height() of the surface
- *
- * @internal
- */
- size_t drawRegionHeight() const {return mDrawArea.h;}
- /**
- * @brief Returns drawable area's x position of the surface.
- *
- * @return drawable area's x potition.
- *
- * @note Default value is 0
- *
- * @internal
- */
- size_t drawRegionPosX() const {return mDrawArea.x;}
- /**
- * @brief Returns drawable area's y position of the surface.
- *
- * @return drawable area's y potition.
- *
- * @note Default value is 0
- *
- * @internal
- */
- size_t drawRegionPosY() const {return mDrawArea.y;}
- /**
- * @brief Default constructor.
- */
- Surface() = default;
- private:
- uint32_t *mBuffer{nullptr};
- size_t mWidth{0};
- size_t mHeight{0};
- size_t mBytesPerLine{0};
- struct {
- size_t x{0};
- size_t y{0};
- size_t w{0};
- size_t h{0};
- }mDrawArea;
- };
- using MarkerList = std::vector<std::tuple<std::string, int , int>>;
- /**
- * @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
- * Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame}
- * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string ,
- * start frame and duration of that segment.
- */
- using LayerInfoList = std::vector<std::tuple<std::string, int , int>>;
- using ColorFilter = std::function<void(float &r , float &g, float &b)>;
- class RLOTTIE_API Animation {
- public:
- /**
- * @brief Constructs an animation object from file path.
- *
- * @param[in] path Lottie resource file path
- * @param[in] cachePolicy whether to cache or not the model data.
- * use only when need to explicit disabl caching for a
- * particular resource. To disable caching at library level
- * use @see configureModelCacheSize() instead.
- *
- * @return Animation object that can render the contents of the
- * Lottie resource represented by file path.
- *
- * @internal
- */
- static std::unique_ptr<Animation>
- loadFromFile(const std::string &path, bool cachePolicy=true);
- /**
- * @brief Constructs an animation object from JSON string data.
- *
- * @param[in] jsonData The JSON string data.
- * @param[in] key the string that will be used to cache the JSON string data.
- * @param[in] resourcePath the path will be used to search for external resource.
- * @param[in] cachePolicy whether to cache or not the model data.
- * use only when need to explicit disabl caching for a
- * particular resource. To disable caching at library level
- * use @see configureModelCacheSize() instead.
- *
- * @return Animation object that can render the contents of the
- * Lottie resource represented by JSON string data.
- *
- * @internal
- */
- static std::unique_ptr<Animation>
- loadFromData(std::string jsonData, const std::string &key,
- const std::string &resourcePath="", bool cachePolicy=true);
- /**
- * @brief Constructs an animation object from JSON string data and update.
- * the color properties using ColorFilter.
- * @param[in] jsonData The JSON string data.
- * @param[in] resourcePath the path will be used to search for external resource.
- * @param[in] filter The color filter that will be applied for each color property
- * found during parsing.
- * @return Animation object that can render the contents of the
- * Lottie resource represented by JSON string data.
- *
- * @internal
- */
- static std::unique_ptr<Animation>
- loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter);
- /**
- * @brief Returns default framerate of the Lottie resource.
- *
- * @return framerate of the Lottie resource
- *
- * @internal
- *
- */
- double frameRate() const;
- /**
- * @brief Returns total number of frames present in the Lottie resource.
- *
- * @return frame count of the Lottie resource.
- *
- * @note frame number starts with 0.
- *
- * @internal
- */
- size_t totalFrame() const;
- /**
- * @brief Returns default viewport size of the Lottie resource.
- *
- * @param[out] width default width of the viewport.
- * @param[out] height default height of the viewport.
- *
- * @internal
- *
- */
- void size(size_t &width, size_t &height) const;
- /**
- * @brief Returns total animation duration of Lottie resource in second.
- * it uses totalFrame() and frameRate() to calculate the duration.
- * duration = totalFrame() / frameRate().
- *
- * @return total animation duration in second.
- * @retval 0 if the Lottie resource has no animation.
- *
- * @see totalFrame()
- * @see frameRate()
- *
- * @internal
- */
- double duration() const;
- /**
- * @brief Returns frame number for a given position.
- * this function helps to map the position value retuned
- * by the animator to a frame number in side the Lottie resource.
- * frame_number = lerp(start_frame, endframe, pos);
- *
- * @param[in] pos normalized position value [0 ... 1]
- *
- * @return frame numer maps to the position value [startFrame .... endFrame]
- *
- * @internal
- */
- size_t frameAtPos(double pos);
- /**
- * @brief Renders the content to surface Asynchronously.
- * it gives a future in return to get the result of the
- * rendering at a future point.
- * To get best performance user has to start rendering as soon as
- * it finds that content at {frameNo} has to be rendered and get the
- * result from the future at the last moment when the surface is needed
- * to draw into the screen.
- *
- *
- * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
- * @param[in] surface Surface in which content will be drawn
- * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
- *
- * @return future that will hold the result when rendering finished.
- *
- * for Synchronus rendering @see renderSync
- *
- * @see Surface
- * @internal
- */
- std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true);
- /**
- * @brief Renders the content to surface synchronously.
- * for performance use the async rendering @see render
- *
- * @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
- * @param[in] surface Surface in which content will be drawn
- * @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
- *
- * @internal
- */
- void renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true);
- /**
- * @brief Returns root layer of the composition updated with
- * content of the Lottie resource at frame number @p frameNo.
- *
- * @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted.
- * @param[in] width content viewbox width
- * @param[in] height content viewbox height
- *
- * @return Root layer node.
- *
- * @internal
- */
- const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const;
- /**
- * @brief Returns Composition Markers.
- *
- *
- * @return returns MarkerList of the Composition.
- *
- * @see MarkerList
- * @internal
- */
- const MarkerList& markers() const;
- /**
- * @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition.
- *
- *
- * @return List of Layer Information of the Composition.
- *
- * @see LayerInfoList
- * @internal
- */
- const LayerInfoList& layers() const;
- /**
- * @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve
- * to multiple contents. In that case, the callback's value will apply to all of them.
- *
- * Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
- *
- * @usage
- * To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
- *
- * player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0);
- *
- * if all the color property inside group1 needs to be changed to GREEN color
- *
- * player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0);
- *
- * @internal
- */
- template<Property prop, typename AnyValue>
- void setValue(const std::string &keypath, AnyValue value)
- {
- setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value);
- }
- /**
- * @brief default destructor
- *
- * @internal
- */
- ~Animation();
- private:
- void setValue(Color_Type, Property, const std::string &, Color);
- void setValue(Float_Type, Property, const std::string &, float);
- void setValue(Size_Type, Property, const std::string &, Size);
- void setValue(Point_Type, Property, const std::string &, Point);
- void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&);
- void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&);
- void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&);
- void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&);
- /**
- * @brief default constructor
- *
- * @internal
- */
- Animation();
- std::unique_ptr<AnimationImpl> d;
- };
- //Map Property to Value type
- template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{};
- template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{};
- } // namespace lotplayer
- #endif // _RLOTTIE_H_
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