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- // Copyright GoFrame Author(https://github.com/gogf/gf). All Rights Reserved.
- //
- // This Source Code Form is subject to the terms of the MIT License.
- // If a copy of the MIT was not distributed with this file,
- // You can obtain one at https://github.com/gogf/gf.
- // Package gtimer implements Hierarchical Timing Wheel for interval/delayed jobs
- // running and management.
- //
- // This package is designed for management for millions of timing jobs. The differences
- // between gtimer and gcron are as follows:
- // 1. package gcron is implemented based on package gtimer.
- // 2. gtimer is designed for high performance and for millions of timing jobs.
- // 3. gcron supports configuration pattern grammar like linux crontab, which is more manually
- // readable.
- // 4. gtimer's benchmark OP is measured in nanoseconds, and gcron's benchmark OP is measured
- // in microseconds.
- //
- // ALSO VERY NOTE the common delay of the timer: https://github.com/golang/go/issues/14410
- package gtimer
- import (
- "fmt"
- "math"
- "time"
- "github.com/gogf/gf/os/gcmd"
- )
- const (
- StatusReady = 0 // Job is ready for running.
- StatusRunning = 1 // Job is already running.
- StatusStopped = 2 // Job is stopped.
- StatusReset = 3 // Job is reset.
- StatusClosed = -1 // Job is closed and waiting to be deleted.
- panicExit = "exit" // Internal usage for custom job exit function with panic.
- defaultTimes = math.MaxInt32 // Default limit running times, a big number.
- defaultSlotNumber = 10 // Default slot number.
- defaultWheelInterval = 50 // Default wheel interval.
- defaultWheelLevel = 5 // Default wheel level.
- cmdEnvKey = "gf.gtimer" // Configuration key for command argument or environment.
- )
- var (
- defaultSlots = gcmd.GetWithEnv(fmt.Sprintf("%s.slots", cmdEnvKey), defaultSlotNumber).Int()
- defaultLevel = gcmd.GetWithEnv(fmt.Sprintf("%s.level", cmdEnvKey), defaultWheelLevel).Int()
- defaultInterval = gcmd.GetWithEnv(fmt.Sprintf("%s.interval", cmdEnvKey), defaultWheelInterval).Duration() * time.Millisecond
- defaultTimer = New(defaultSlots, defaultInterval, defaultLevel)
- )
- // SetTimeout runs the job once after duration of <delay>.
- // It is like the one in javascript.
- func SetTimeout(delay time.Duration, job JobFunc) {
- AddOnce(delay, job)
- }
- // SetInterval runs the job every duration of <delay>.
- // It is like the one in javascript.
- func SetInterval(interval time.Duration, job JobFunc) {
- Add(interval, job)
- }
- // Add adds a timing job to the default timer, which runs in interval of <interval>.
- func Add(interval time.Duration, job JobFunc) *Entry {
- return defaultTimer.Add(interval, job)
- }
- // AddEntry adds a timing job to the default timer with detailed parameters.
- //
- // The parameter <interval> specifies the running interval of the job.
- //
- // The parameter <singleton> specifies whether the job running in singleton mode.
- // There's only one of the same job is allowed running when its a singleton mode job.
- //
- // The parameter <times> specifies limit for the job running times, which means the job
- // exits if its run times exceeds the <times>.
- //
- // The parameter <status> specifies the job status when it's firstly added to the timer.
- func AddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
- return defaultTimer.AddEntry(interval, job, singleton, times, status)
- }
- // AddSingleton is a convenience function for add singleton mode job.
- func AddSingleton(interval time.Duration, job JobFunc) *Entry {
- return defaultTimer.AddSingleton(interval, job)
- }
- // AddOnce is a convenience function for adding a job which only runs once and then exits.
- func AddOnce(interval time.Duration, job JobFunc) *Entry {
- return defaultTimer.AddOnce(interval, job)
- }
- // AddTimes is a convenience function for adding a job which is limited running times.
- func AddTimes(interval time.Duration, times int, job JobFunc) *Entry {
- return defaultTimer.AddTimes(interval, times, job)
- }
- // DelayAdd adds a timing job after delay of <interval> duration.
- // Also see Add.
- func DelayAdd(delay time.Duration, interval time.Duration, job JobFunc) {
- defaultTimer.DelayAdd(delay, interval, job)
- }
- // DelayAddEntry adds a timing job after delay of <interval> duration.
- // Also see AddEntry.
- func DelayAddEntry(delay time.Duration, interval time.Duration, job JobFunc, singleton bool, times int, status int) {
- defaultTimer.DelayAddEntry(delay, interval, job, singleton, times, status)
- }
- // DelayAddSingleton adds a timing job after delay of <interval> duration.
- // Also see AddSingleton.
- func DelayAddSingleton(delay time.Duration, interval time.Duration, job JobFunc) {
- defaultTimer.DelayAddSingleton(delay, interval, job)
- }
- // DelayAddOnce adds a timing job after delay of <interval> duration.
- // Also see AddOnce.
- func DelayAddOnce(delay time.Duration, interval time.Duration, job JobFunc) {
- defaultTimer.DelayAddOnce(delay, interval, job)
- }
- // DelayAddTimes adds a timing job after delay of <interval> duration.
- // Also see AddTimes.
- func DelayAddTimes(delay time.Duration, interval time.Duration, times int, job JobFunc) {
- defaultTimer.DelayAddTimes(delay, interval, times, job)
- }
- // Exit is used in timing job internally, which exits and marks it closed from timer.
- // The timing job will be automatically removed from timer later. It uses "panic-recover"
- // mechanism internally implementing this feature, which is designed for simplification
- // and convenience.
- func Exit() {
- panic(panicExit)
- }
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