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- // Copyright 2019 gf Author(https://github.com/gogf/gf). All Rights Reserved.
- //
- // This Source Code Form is subject to the terms of the MIT License.
- // If a copy of the MIT was not distributed with this file,
- // You can obtain one at https://github.com/gogf/gf.
- // Package empty provides functions for checking empty variables.
- package empty
- import (
- "reflect"
- )
- // apiString is used for type assert api for String().
- type apiString interface {
- String() string
- }
- // apiInterfaces is used for type assert api for Interfaces.
- type apiInterfaces interface {
- Interfaces() []interface{}
- }
- // apiMapStrAny is the interface support for converting struct parameter to map.
- type apiMapStrAny interface {
- MapStrAny() map[string]interface{}
- }
- // IsEmpty checks whether given <value> empty.
- // It returns true if <value> is in: 0, nil, false, "", len(slice/map/chan) == 0,
- // or else it returns false.
- func IsEmpty(value interface{}) bool {
- if value == nil {
- return true
- }
- // It firstly checks the variable as common types using assertion to enhance the performance,
- // and then using reflection.
- switch value := value.(type) {
- case int:
- return value == 0
- case int8:
- return value == 0
- case int16:
- return value == 0
- case int32:
- return value == 0
- case int64:
- return value == 0
- case uint:
- return value == 0
- case uint8:
- return value == 0
- case uint16:
- return value == 0
- case uint32:
- return value == 0
- case uint64:
- return value == 0
- case float32:
- return value == 0
- case float64:
- return value == 0
- case bool:
- return value == false
- case string:
- return value == ""
- case []byte:
- return len(value) == 0
- case []rune:
- return len(value) == 0
- case []int:
- return len(value) == 0
- case []string:
- return len(value) == 0
- case []float32:
- return len(value) == 0
- case []float64:
- return len(value) == 0
- case map[string]interface{}:
- return len(value) == 0
- default:
- // Common interfaces checks.
- if f, ok := value.(apiString); ok {
- if f == nil {
- return true
- }
- return f.String() == ""
- }
- if f, ok := value.(apiInterfaces); ok {
- if f == nil {
- return true
- }
- return len(f.Interfaces()) == 0
- }
- if f, ok := value.(apiMapStrAny); ok {
- if f == nil {
- return true
- }
- return len(f.MapStrAny()) == 0
- }
- // Finally using reflect.
- var rv reflect.Value
- if v, ok := value.(reflect.Value); ok {
- rv = v
- } else {
- rv = reflect.ValueOf(value)
- }
- switch rv.Kind() {
- case reflect.Bool:
- return !rv.Bool()
- case reflect.Int,
- reflect.Int8,
- reflect.Int16,
- reflect.Int32,
- reflect.Int64:
- return rv.Int() == 0
- case reflect.Uint,
- reflect.Uint8,
- reflect.Uint16,
- reflect.Uint32,
- reflect.Uint64,
- reflect.Uintptr:
- return rv.Uint() == 0
- case reflect.Float32,
- reflect.Float64:
- return rv.Float() == 0
- case reflect.String:
- return rv.Len() == 0
- case reflect.Struct:
- for i := 0; i < rv.NumField(); i++ {
- if !IsEmpty(rv) {
- return false
- }
- }
- return true
- case reflect.Chan,
- reflect.Map,
- reflect.Slice,
- reflect.Array:
- return rv.Len() == 0
- case reflect.Func,
- reflect.Ptr,
- reflect.Interface,
- reflect.UnsafePointer:
- if rv.IsNil() {
- return true
- }
- }
- }
- return false
- }
- // IsNil checks whether given <value> is nil.
- // Note that it might use reflect feature which affects performance a little bit.
- func IsNil(value interface{}) bool {
- if value == nil {
- return true
- }
- var rv reflect.Value
- if v, ok := value.(reflect.Value); ok {
- rv = v
- } else {
- rv = reflect.ValueOf(value)
- }
- switch rv.Kind() {
- case reflect.Chan,
- reflect.Map,
- reflect.Slice,
- reflect.Func,
- reflect.Ptr,
- reflect.Interface,
- reflect.UnsafePointer:
- return rv.IsNil()
- }
- return false
- }
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