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- package view
- import (
- "bytes"
- "fmt"
- "html/template"
- "io"
- "io/ioutil"
- "os"
- "path/filepath"
- "strings"
- "sync"
- "time"
- )
- type (
- // HTMLEngine contains the html view engine structure.
- HTMLEngine struct {
- // files configuration
- directory string
- extension string
- assetFn func(name string) ([]byte, error) // for embedded, in combination with directory & extension
- namesFn func() []string // for embedded, in combination with directory & extension
- reload bool // if true, each time the ExecuteWriter is called the templates will be reloaded, each ExecuteWriter waits to be finished before writing to a new one.
- // parser configuration
- options []string // text options
- left string
- right string
- layout string
- rmu sync.RWMutex // locks for layoutFuncs and funcs
- layoutFuncs map[string]interface{}
- funcs map[string]interface{}
- //
- middleware func(name string, contents string) (string, error)
- Templates *template.Template
- //
- }
- )
- var _ Engine = &HTMLEngine{}
- var emptyFuncs = template.FuncMap{
- "yield": func() (string, error) {
- return "", fmt.Errorf("yield was called, yet no layout defined")
- },
- "partial": func() (string, error) {
- return "", fmt.Errorf("block was called, yet no layout defined")
- },
- "partial_r": func() (string, error) {
- return "", fmt.Errorf("block was called, yet no layout defined")
- },
- "current": func() (string, error) {
- return "", nil
- }, "render": func() (string, error) {
- return "", nil
- },
- }
- // HTML creates and returns a new html view engine.
- // The html engine used like the "html/template" standard go package
- // but with a lot of extra features.
- func HTML(directory, extension string) *HTMLEngine {
- s := &HTMLEngine{
- directory: directory,
- extension: extension,
- assetFn: nil,
- namesFn: nil,
- reload: false,
- left: "{{",
- right: "}}",
- layout: "",
- layoutFuncs: make(map[string]interface{}, 0),
- funcs: make(map[string]interface{}, 0),
- }
- return s
- }
- // Ext returns the file extension which this view engine is responsible to render.
- func (s *HTMLEngine) Ext() string {
- return s.extension
- }
- // Binary optionally, use it when template files are distributed
- // inside the app executable (.go generated files).
- //
- // The assetFn and namesFn can come from the go-bindata library.
- func (s *HTMLEngine) Binary(assetFn func(name string) ([]byte, error), namesFn func() []string) *HTMLEngine {
- s.assetFn, s.namesFn = assetFn, namesFn
- return s
- }
- // Reload if setted to true the templates are reloading on each render,
- // use it when you're in development and you're boring of restarting
- // the whole app when you edit a template file.
- //
- // Note that if `true` is passed then only one `View -> ExecuteWriter` will be render each time,
- // no concurrent access across clients, use it only on development status.
- // It's good to be used side by side with the https://github.com/kataras/rizla reloader for go source files.
- func (s *HTMLEngine) Reload(developmentMode bool) *HTMLEngine {
- s.reload = developmentMode
- return s
- }
- // Option sets options for the template. Options are described by
- // strings, either a simple string or "key=value". There can be at
- // most one equals sign in an option string. If the option string
- // is unrecognized or otherwise invalid, Option panics.
- //
- // Known options:
- //
- // missingkey: Control the behavior during execution if a map is
- // indexed with a key that is not present in the map.
- // "missingkey=default" or "missingkey=invalid"
- // The default behavior: Do nothing and continue execution.
- // If printed, the result of the index operation is the string
- // "<no value>".
- // "missingkey=zero"
- // The operation returns the zero value for the map type's element.
- // "missingkey=error"
- // Execution stops immediately with an error.
- //
- func (s *HTMLEngine) Option(opt ...string) *HTMLEngine {
- s.rmu.Lock()
- s.options = append(s.options, opt...)
- s.rmu.Unlock()
- return s
- }
- // Delims sets the action delimiters to the specified strings, to be used in
- // subsequent calls to Parse, ParseFiles, or ParseGlob. Nested template
- // definitions will inherit the settings. An empty delimiter stands for the
- // corresponding default: {{ or }}.
- func (s *HTMLEngine) Delims(left, right string) *HTMLEngine {
- s.left, s.right = left, right
- return s
- }
- // Layout sets the layout template file which inside should use
- // the {{ yield }} func to yield the main template file
- // and optionally {{partial/partial_r/render}} to render other template files like headers and footers
- //
- // The 'tmplLayoutFile' is a relative path of the templates base directory,
- // for the template file with its extension.
- //
- // Example: HTML("./templates", ".html").Layout("layouts/mainLayout.html")
- // // mainLayout.html is inside: "./templates/layouts/".
- //
- // Note: Layout can be changed for a specific call
- // action with the option: "layout" on the iris' context.Render function.
- func (s *HTMLEngine) Layout(layoutFile string) *HTMLEngine {
- s.layout = layoutFile
- return s
- }
- // AddLayoutFunc adds the function to the template's layout-only function map.
- // It is legal to overwrite elements of the default layout actions:
- // - yield func() (template.HTML, error)
- // - current func() (string, error)
- // - partial func(partialName string) (template.HTML, error)
- // - partial_r func(partialName string) (template.HTML, error)
- // - render func(fullPartialName string) (template.HTML, error).
- func (s *HTMLEngine) AddLayoutFunc(funcName string, funcBody interface{}) *HTMLEngine {
- s.rmu.Lock()
- s.layoutFuncs[funcName] = funcBody
- s.rmu.Unlock()
- return s
- }
- // AddFunc adds the function to the template's function map.
- // It is legal to overwrite elements of the default actions:
- // - url func(routeName string, args ...string) string
- // - urlpath func(routeName string, args ...string) string
- // - render func(fullPartialName string) (template.HTML, error).
- func (s *HTMLEngine) AddFunc(funcName string, funcBody interface{}) {
- s.rmu.Lock()
- s.funcs[funcName] = funcBody
- s.rmu.Unlock()
- }
- // Load parses the templates to the engine.
- // It's also responsible to add the necessary global functions.
- //
- // Returns an error if something bad happens, user is responsible to catch it.
- func (s *HTMLEngine) Load() error {
- // No need to make this with a complicated and "pro" way, just add lockers to the `ExecuteWriter`.
- // if `Reload(true)` and add a note for non conc access on dev mode.
- // atomic.StoreUint32(&s.isLoading, 1)
- // s.rmu.Lock()
- // defer func() {
- // s.rmu.Unlock()
- // atomic.StoreUint32(&s.isLoading, 0)
- // }()
- if s.assetFn != nil && s.namesFn != nil {
- // NOT NECESSARY "fix" of https://github.com/kataras/iris/issues/784,
- // IT'S BAD CODE WRITTEN WE KEEP HERE ONLY FOR A REMINDER
- // for any future questions.
- //
- // if strings.HasPrefix(s.directory, "../") {
- // // this and some more additions are fixes for https://github.com/kataras/iris/issues/784
- // // however, the dev SHOULD
- // // run the go-bindata command from the "$dir" parent directory
- // // and just use the ./$dir in the declaration,
- // // so all these fixes are not really necessary but they are here
- // // for the future
- // dir, err := filepath.Abs(s.directory)
- // // the absolute dir here can be invalid if running from other
- // // folder but we really don't care
- // // when we're working with the bindata because
- // // we only care for its relative directory
- // // see `loadAssets` for more.
- // if err != nil {
- // return err
- // }
- // s.directory = dir
- // }
- // embedded
- return s.loadAssets()
- }
- // load from directory, make the dir absolute here too.
- dir, err := filepath.Abs(s.directory)
- if err != nil {
- return err
- }
- // change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
- s.directory = dir
- return s.loadDirectory()
- }
- // loadDirectory builds the templates from directory.
- func (s *HTMLEngine) loadDirectory() error {
- dir, extension := s.directory, s.extension
- var templateErr error
- s.Templates = template.New(dir)
- s.Templates.Delims(s.left, s.right)
- filepath.Walk(dir, func(path string, info os.FileInfo, err error) error {
- if info == nil || info.IsDir() {
- } else {
- rel, err := filepath.Rel(dir, path)
- if err != nil {
- templateErr = err
- return err
- }
- ext := filepath.Ext(path)
- if ext == extension {
- buf, err := ioutil.ReadFile(path)
- if err != nil {
- templateErr = err
- return err
- }
- contents := string(buf)
- name := filepath.ToSlash(rel)
- tmpl := s.Templates.New(name)
- tmpl.Option(s.options...)
- if s.middleware != nil {
- contents, err = s.middleware(name, contents)
- }
- if err != nil {
- templateErr = err
- return err
- }
- //s.mu.Lock()
- // Add our funcmaps.
- _, err = tmpl.Funcs(emptyFuncs).Funcs(s.funcs).Parse(contents)
- //s.mu.Unlock()
- if err != nil {
- templateErr = err
- return err
- }
- }
- }
- return nil
- })
- return templateErr
- }
- // loadAssets loads the templates by binary (go-bindata for embedded).
- func (s *HTMLEngine) loadAssets() error {
- virtualDirectory, virtualExtension := s.directory, s.extension
- assetFn, namesFn := s.assetFn, s.namesFn
- var templateErr error
- s.Templates = template.New(virtualDirectory)
- s.Templates.Delims(s.left, s.right)
- names := namesFn()
- if len(virtualDirectory) > 0 {
- if virtualDirectory[0] == '.' { // first check for .wrong
- virtualDirectory = virtualDirectory[1:]
- }
- if virtualDirectory[0] == '/' || virtualDirectory[0] == os.PathSeparator { // second check for /something, (or ./something if we had dot on 0 it will be removed
- virtualDirectory = virtualDirectory[1:]
- }
- }
- for _, path := range names {
- // if filepath.IsAbs(virtualDirectory) {
- // // fixes https://github.com/kataras/iris/issues/784
- // // we take the absolute fullpath of the template file.
- // pathFileAbs, err := filepath.Abs(path)
- // if err != nil {
- // templateErr = err
- // continue
- // }
- //
- // path = pathFileAbs
- // }
- // bindata may contain more files than the templates
- // so keep that check as it's.
- if !strings.HasPrefix(path, virtualDirectory) {
- continue
- }
- ext := filepath.Ext(path)
- // check if extension matches
- if ext == virtualExtension {
- // take the relative path of the path as base of
- // virtualDirectory (the absolute path of the view engine that dev passed).
- rel, err := filepath.Rel(virtualDirectory, path)
- if err != nil {
- templateErr = err
- continue
- }
- // // take the current working directory
- // cpath, err := filepath.Abs(".")
- // if err == nil {
- // // set the path as relative to "path" of the current working dir.
- // // fixes https://github.com/kataras/iris/issues/784
- // rpath, err := filepath.Rel(cpath, path)
- // // fix view: Asset not found for path ''
- // if err == nil && rpath != "" {
- // path = rpath
- // }
- // }
- buf, err := assetFn(path)
- if err != nil {
- templateErr = fmt.Errorf("%v for path '%s'", err, path)
- continue
- }
- contents := string(buf)
- name := filepath.ToSlash(rel)
- // name should be the filename of the template.
- tmpl := s.Templates.New(name)
- tmpl.Option(s.options...)
- if s.middleware != nil {
- contents, err = s.middleware(name, contents)
- if err != nil {
- templateErr = fmt.Errorf("%v for name '%s'", err, name)
- continue
- }
- }
- // Add our funcmaps.
- tmpl.Funcs(emptyFuncs).Funcs(s.funcs).Parse(contents)
- }
- }
- return templateErr
- }
- func (s *HTMLEngine) executeTemplateBuf(name string, binding interface{}) (*bytes.Buffer, error) {
- buf := new(bytes.Buffer)
- err := s.Templates.ExecuteTemplate(buf, name, binding)
- return buf, err
- }
- func (s *HTMLEngine) layoutFuncsFor(name string, binding interface{}) {
- funcs := template.FuncMap{
- "yield": func() (template.HTML, error) {
- buf, err := s.executeTemplateBuf(name, binding)
- // Return safe HTML here since we are rendering our own template.
- return template.HTML(buf.String()), err
- },
- "current": func() (string, error) {
- return name, nil
- },
- "partial": func(partialName string) (template.HTML, error) {
- fullPartialName := fmt.Sprintf("%s-%s", partialName, name)
- if s.Templates.Lookup(fullPartialName) != nil {
- buf, err := s.executeTemplateBuf(fullPartialName, binding)
- return template.HTML(buf.String()), err
- }
- return "", nil
- },
- //partial related to current page,
- //it would be easier for adding pages' style/script inline
- //for example when using partial_r '.script' in layout.html
- //templates/users/index.html would load templates/users/index.script.html
- "partial_r": func(partialName string) (template.HTML, error) {
- ext := filepath.Ext(name)
- root := name[:len(name)-len(ext)]
- fullPartialName := fmt.Sprintf("%s%s%s", root, partialName, ext)
- if s.Templates.Lookup(fullPartialName) != nil {
- buf, err := s.executeTemplateBuf(fullPartialName, binding)
- return template.HTML(buf.String()), err
- }
- return "", nil
- },
- "render": func(fullPartialName string) (template.HTML, error) {
- buf, err := s.executeTemplateBuf(fullPartialName, binding)
- return template.HTML(buf.String()), err
- },
- }
- for k, v := range s.layoutFuncs {
- funcs[k] = v
- }
- if tpl := s.Templates.Lookup(name); tpl != nil {
- tpl.Funcs(funcs)
- }
- }
- func (s *HTMLEngine) runtimeFuncsFor(name string, binding interface{}) {
- funcs := template.FuncMap{
- "render": func(fullPartialName string) (template.HTML, error) {
- buf, err := s.executeTemplateBuf(fullPartialName, binding)
- return template.HTML(buf.String()), err
- },
- }
- if tpl := s.Templates.Lookup(name); tpl != nil {
- tpl.Funcs(funcs)
- }
- }
- var zero = time.Time{}
- // ExecuteWriter executes a template and writes its result to the w writer.
- func (s *HTMLEngine) ExecuteWriter(w io.Writer, name string, layout string, bindingData interface{}) error {
- // re-parse the templates if reload is enabled.
- if s.reload {
- // locks to fix #872, it's the simplest solution and the most correct,
- // to execute writers with "wait list", one at a time.
- s.rmu.Lock()
- defer s.rmu.Unlock()
- if err := s.Load(); err != nil {
- return err
- }
- }
- layout = getLayout(layout, s.layout)
- if layout != "" {
- s.layoutFuncsFor(name, bindingData)
- name = layout
- } else {
- s.runtimeFuncsFor(name, bindingData)
- }
- return s.Templates.ExecuteTemplate(w, name, bindingData)
- }
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