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- package view
- import (
- "fmt"
- "io"
- "io/ioutil"
- "os"
- "path/filepath"
- "strings"
- "sync"
- "github.com/aymerick/raymond"
- )
- // HandlebarsEngine contains the handlebars view engine structure.
- type HandlebarsEngine struct {
- // files configuration
- directory string
- extension string
- assetFn func(name string) ([]byte, error) // for embedded, in combination with directory & extension
- namesFn func() []string // for embedded, in combination with directory & extension
- reload bool // if true, each time the ExecuteWriter is called the templates will be reloaded.
- // parser configuration
- layout string
- rmu sync.RWMutex // locks for helpers and `ExecuteWiter` when `reload` is true.
- helpers map[string]interface{}
- templateCache map[string]*raymond.Template
- }
- // Handlebars creates and returns a new handlebars view engine.
- func Handlebars(directory, extension string) *HandlebarsEngine {
- s := &HandlebarsEngine{
- directory: directory,
- extension: extension,
- templateCache: make(map[string]*raymond.Template, 0),
- helpers: make(map[string]interface{}, 0),
- }
- // register the render helper here
- raymond.RegisterHelper("render", func(partial string, binding interface{}) raymond.SafeString {
- contents, err := s.executeTemplateBuf(partial, binding)
- if err != nil {
- return raymond.SafeString("template with name: " + partial + " couldn't not be found.")
- }
- return raymond.SafeString(contents)
- })
- return s
- }
- // Ext returns the file extension which this view engine is responsible to render.
- func (s *HandlebarsEngine) Ext() string {
- return s.extension
- }
- // Binary optionally, use it when template files are distributed
- // inside the app executable (.go generated files).
- //
- // The assetFn and namesFn can come from the go-bindata library.
- func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), namesFn func() []string) *HandlebarsEngine {
- s.assetFn, s.namesFn = assetFn, namesFn
- return s
- }
- // Reload if setted to true the templates are reloading on each render,
- // use it when you're in development and you're boring of restarting
- // the whole app when you edit a template file.
- //
- // Note that if `true` is passed then only one `View -> ExecuteWriter` will be render each time,
- // no concurrent access across clients, use it only on development status.
- // It's good to be used side by side with the https://github.com/kataras/rizla reloader for go source files.
- func (s *HandlebarsEngine) Reload(developmentMode bool) *HandlebarsEngine {
- s.reload = developmentMode
- return s
- }
- // Layout sets the layout template file which should use
- // the {{ yield }} func to yield the main template file
- // and optionally {{partial/partial_r/render}} to render
- // other template files like headers and footers.
- func (s *HandlebarsEngine) Layout(layoutFile string) *HandlebarsEngine {
- s.layout = layoutFile
- return s
- }
- // AddFunc adds the function to the template's function map.
- // It is legal to overwrite elements of the default actions:
- // - url func(routeName string, args ...string) string
- // - urlpath func(routeName string, args ...string) string
- // - render func(fullPartialName string) (raymond.HTML, error).
- func (s *HandlebarsEngine) AddFunc(funcName string, funcBody interface{}) {
- s.rmu.Lock()
- s.helpers[funcName] = funcBody
- s.rmu.Unlock()
- }
- // Load parses the templates to the engine.
- // It's alos responsible to add the necessary global functions.
- //
- // Returns an error if something bad happens, user is responsible to catch it.
- func (s *HandlebarsEngine) Load() error {
- if s.assetFn != nil && s.namesFn != nil {
- // embedded
- return s.loadAssets()
- }
- // load from directory, make the dir absolute here too.
- dir, err := filepath.Abs(s.directory)
- if err != nil {
- return err
- }
- // change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
- s.directory = dir
- return s.loadDirectory()
- }
- // loadDirectory builds the handlebars templates from directory.
- func (s *HandlebarsEngine) loadDirectory() error {
- // register the global helpers on the first load
- if len(s.templateCache) == 0 && s.helpers != nil {
- raymond.RegisterHelpers(s.helpers)
- }
- dir, extension := s.directory, s.extension
- // the render works like {{ render "myfile.html" theContext.PartialContext}}
- // instead of the html/template engine which works like {{ render "myfile.html"}} and accepts the parent binding, with handlebars we can't do that because of lack of runtime helpers (dublicate error)
- var templateErr error
- filepath.Walk(dir, func(path string, info os.FileInfo, _ error) error {
- if info == nil || info.IsDir() {
- return nil
- }
- rel, err := filepath.Rel(dir, path)
- if err != nil {
- return err
- }
- ext := filepath.Ext(rel)
- if ext == extension {
- buf, err := ioutil.ReadFile(path)
- contents := string(buf)
- if err != nil {
- templateErr = err
- return err
- }
- name := filepath.ToSlash(rel)
- tmpl, err := raymond.Parse(contents)
- if err != nil {
- templateErr = err
- return err
- }
- s.templateCache[name] = tmpl
- }
- return nil
- })
- return templateErr
- }
- // loadAssets loads the templates by binary, embedded.
- func (s *HandlebarsEngine) loadAssets() error {
- // register the global helpers
- if len(s.templateCache) == 0 && s.helpers != nil {
- raymond.RegisterHelpers(s.helpers)
- }
- virtualDirectory, virtualExtension := s.directory, s.extension
- assetFn, namesFn := s.assetFn, s.namesFn
- if len(virtualDirectory) > 0 {
- if virtualDirectory[0] == '.' { // first check for .wrong
- virtualDirectory = virtualDirectory[1:]
- }
- if virtualDirectory[0] == '/' || virtualDirectory[0] == os.PathSeparator { // second check for /something, (or ./something if we had dot on 0 it will be removed
- virtualDirectory = virtualDirectory[1:]
- }
- }
- var templateErr error
- names := namesFn()
- for _, path := range names {
- if !strings.HasPrefix(path, virtualDirectory) {
- continue
- }
- ext := filepath.Ext(path)
- if ext == virtualExtension {
- rel, err := filepath.Rel(virtualDirectory, path)
- if err != nil {
- templateErr = err
- return err
- }
- buf, err := assetFn(path)
- if err != nil {
- templateErr = err
- return err
- }
- contents := string(buf)
- name := filepath.ToSlash(rel)
- tmpl, err := raymond.Parse(contents)
- if err != nil {
- templateErr = err
- return err
- }
- s.templateCache[name] = tmpl
- }
- }
- return templateErr
- }
- func (s *HandlebarsEngine) fromCache(relativeName string) *raymond.Template {
- tmpl, ok := s.templateCache[relativeName]
- if !ok {
- return nil
- }
- return tmpl
- }
- func (s *HandlebarsEngine) executeTemplateBuf(name string, binding interface{}) (string, error) {
- if tmpl := s.fromCache(name); tmpl != nil {
- return tmpl.Exec(binding)
- }
- return "", nil
- }
- // ExecuteWriter executes a template and writes its result to the w writer.
- func (s *HandlebarsEngine) ExecuteWriter(w io.Writer, filename string, layout string, bindingData interface{}) error {
- // re-parse the templates if reload is enabled.
- if s.reload {
- // locks to fix #872, it's the simplest solution and the most correct,
- // to execute writers with "wait list", one at a time.
- s.rmu.Lock()
- defer s.rmu.Unlock()
- if err := s.Load(); err != nil {
- return err
- }
- }
- isLayout := false
- layout = getLayout(layout, s.layout)
- renderFilename := filename
- if layout != "" {
- isLayout = true
- renderFilename = layout // the render becomes the layout, and the name is the partial.
- }
- if tmpl := s.fromCache(renderFilename); tmpl != nil {
- binding := bindingData
- if isLayout {
- var context map[string]interface{}
- if m, is := binding.(map[string]interface{}); is { //handlebars accepts maps,
- context = m
- } else {
- return fmt.Errorf("Please provide a map[string]interface{} type as the binding instead of the %#v", binding)
- }
- contents, err := s.executeTemplateBuf(filename, binding)
- if err != nil {
- return err
- }
- if context == nil {
- context = make(map[string]interface{}, 1)
- }
- // I'm implemented the {{ yield }} as with the rest of template engines, so this is not inneed for iris, but the user can do that manually if want
- // there is no performanrce different: raymond.RegisterPartialTemplate(name, tmpl)
- context["yield"] = raymond.SafeString(contents)
- }
- res, err := tmpl.Exec(binding)
- if err != nil {
- return err
- }
- _, err = fmt.Fprint(w, res)
- return err
- }
- return fmt.Errorf("template with name %s[original name = %s] doesn't exists in the dir", renderFilename, filename)
- }
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