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- package sessions
- import (
- "strconv"
- "sync"
- "github.com/kataras/iris/core/errors"
- )
- type (
- // Session should expose the Sessions's end-user API.
- // It is the session's storage controller which you can
- // save or retrieve values based on a key.
- //
- // This is what will be returned when sess := sessions.Start().
- Session struct {
- sid string
- isNew bool
- flashes map[string]*flashMessage
- mu sync.RWMutex // for flashes.
- Lifetime LifeTime
- provider *provider
- }
- flashMessage struct {
- // if true then this flash message is removed on the flash gc
- shouldRemove bool
- value interface{}
- }
- )
- // Destroy destroys this session, it removes its session values and any flashes.
- // This session entry will be removed from the server,
- // the registered session databases will be notified for this deletion as well.
- //
- // Note that this method does NOT remove the client's cookie, although
- // it should be reseted if new session is attached to that (client).
- //
- // Use the session's manager `Destroy(ctx)` in order to remove the cookie as well.
- func (s *Session) Destroy() {
- s.provider.deleteSession(s)
- }
- // ID returns the session's ID.
- func (s *Session) ID() string {
- return s.sid
- }
- // IsNew returns true if this session is
- // created by the current application's process.
- func (s *Session) IsNew() bool {
- return s.isNew
- }
- // Get returns a value based on its "key".
- func (s *Session) Get(key string) interface{} {
- return s.provider.db.Get(s.sid, key)
- }
- // when running on the session manager removes any 'old' flash messages.
- func (s *Session) runFlashGC() {
- s.mu.Lock()
- for key, v := range s.flashes {
- if v.shouldRemove {
- delete(s.flashes, key)
- }
- }
- s.mu.Unlock()
- }
- // HasFlash returns true if this session has available flash messages.
- func (s *Session) HasFlash() bool {
- s.mu.RLock()
- has := len(s.flashes) > 0
- s.mu.RUnlock()
- return has
- }
- // GetFlash returns a stored flash message based on its "key"
- // which will be removed on the next request.
- //
- // To check for flash messages we use the HasFlash() Method
- // and to obtain the flash message we use the GetFlash() Method.
- // There is also a method GetFlashes() to fetch all the messages.
- //
- // Fetching a message deletes it from the session.
- // This means that a message is meant to be displayed only on the first page served to the user.
- func (s *Session) GetFlash(key string) interface{} {
- fv, ok := s.peekFlashMessage(key)
- if !ok {
- return nil
- }
- fv.shouldRemove = true
- return fv.value
- }
- // PeekFlash returns a stored flash message based on its "key".
- // Unlike GetFlash, this will keep the message valid for the next requests,
- // until GetFlashes or GetFlash("key").
- func (s *Session) PeekFlash(key string) interface{} {
- fv, ok := s.peekFlashMessage(key)
- if !ok {
- return nil
- }
- return fv.value
- }
- func (s *Session) peekFlashMessage(key string) (*flashMessage, bool) {
- s.mu.RLock()
- fv, found := s.flashes[key]
- s.mu.RUnlock()
- if !found {
- return nil, false
- }
- return fv, true
- }
- // GetString same as Get but returns its string representation,
- // if key doesn't exist then it returns an empty string.
- func (s *Session) GetString(key string) string {
- if value := s.Get(key); value != nil {
- if v, ok := value.(string); ok {
- return v
- }
- if v, ok := value.(int); ok {
- return strconv.Itoa(v)
- }
- if v, ok := value.(int64); ok {
- return strconv.FormatInt(v, 10)
- }
- }
- return ""
- }
- // GetStringDefault same as Get but returns its string representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetStringDefault(key string, defaultValue string) string {
- if v := s.GetString(key); v != "" {
- return v
- }
- return defaultValue
- }
- // GetFlashString same as `GetFlash` but returns its string representation,
- // if key doesn't exist then it returns an empty string.
- func (s *Session) GetFlashString(key string) string {
- return s.GetFlashStringDefault(key, "")
- }
- // GetFlashStringDefault same as `GetFlash` but returns its string representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetFlashStringDefault(key string, defaultValue string) string {
- if value := s.GetFlash(key); value != nil {
- if v, ok := value.(string); ok {
- return v
- }
- }
- return defaultValue
- }
- var errFindParse = errors.New("Unable to find the %s with key: %s. Found? %#v")
- // GetInt same as `Get` but returns its int representation,
- // if key doesn't exist then it returns -1 and a non-nil error.
- func (s *Session) GetInt(key string) (int, error) {
- v := s.Get(key)
- if vint, ok := v.(int); ok {
- return vint, nil
- }
- if vfloat64, ok := v.(float64); ok {
- return int(vfloat64), nil
- }
- if vint64, ok := v.(int64); ok {
- return int(vint64), nil
- }
- if vstring, sok := v.(string); sok {
- return strconv.Atoi(vstring)
- }
- return -1, errFindParse.Format("int", key, v)
- }
- // GetIntDefault same as `Get` but returns its int representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetIntDefault(key string, defaultValue int) int {
- if v, err := s.GetInt(key); err == nil {
- return v
- }
- return defaultValue
- }
- // Increment increments the stored int value saved as "key" by +"n".
- // If value doesn't exist on that "key" then it creates one with the "n" as its value.
- // It returns the new, incremented, value.
- func (s *Session) Increment(key string, n int) (newValue int) {
- newValue = s.GetIntDefault(key, 0)
- newValue += n
- s.Set(key, newValue)
- return
- }
- // Decrement decrements the stored int value saved as "key" by -"n".
- // If value doesn't exist on that "key" then it creates one with the "n" as its value.
- // It returns the new, decremented, value even if it's less than zero.
- func (s *Session) Decrement(key string, n int) (newValue int) {
- newValue = s.GetIntDefault(key, 0)
- newValue -= n
- s.Set(key, newValue)
- return
- }
- // GetInt64 same as `Get` but returns its int64 representation,
- // if key doesn't exist then it returns -1 and a non-nil error.
- func (s *Session) GetInt64(key string) (int64, error) {
- v := s.Get(key)
- if vint64, ok := v.(int64); ok {
- return vint64, nil
- }
- if vfloat64, ok := v.(float64); ok {
- return int64(vfloat64), nil
- }
- if vint, ok := v.(int); ok {
- return int64(vint), nil
- }
- if vstring, sok := v.(string); sok {
- return strconv.ParseInt(vstring, 10, 64)
- }
- return -1, errFindParse.Format("int64", key, v)
- }
- // GetInt64Default same as `Get` but returns its int64 representation,
- // if key doesn't exist it returns the "defaultValue".
- func (s *Session) GetInt64Default(key string, defaultValue int64) int64 {
- if v, err := s.GetInt64(key); err == nil {
- return v
- }
- return defaultValue
- }
- // GetFloat32 same as `Get` but returns its float32 representation,
- // if key doesn't exist then it returns -1 and a non-nil error.
- func (s *Session) GetFloat32(key string) (float32, error) {
- v := s.Get(key)
- if vfloat32, ok := v.(float32); ok {
- return vfloat32, nil
- }
- if vfloat64, ok := v.(float64); ok {
- return float32(vfloat64), nil
- }
- if vint, ok := v.(int); ok {
- return float32(vint), nil
- }
- if vint64, ok := v.(int64); ok {
- return float32(vint64), nil
- }
- if vstring, sok := v.(string); sok {
- vfloat64, err := strconv.ParseFloat(vstring, 32)
- if err != nil {
- return -1, err
- }
- return float32(vfloat64), nil
- }
- return -1, errFindParse.Format("float32", key, v)
- }
- // GetFloat32Default same as `Get` but returns its float32 representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetFloat32Default(key string, defaultValue float32) float32 {
- if v, err := s.GetFloat32(key); err == nil {
- return v
- }
- return defaultValue
- }
- // GetFloat64 same as `Get` but returns its float64 representation,
- // if key doesn't exist then it returns -1 and a non-nil error.
- func (s *Session) GetFloat64(key string) (float64, error) {
- v := s.Get(key)
- if vfloat32, ok := v.(float32); ok {
- return float64(vfloat32), nil
- }
- if vfloat64, ok := v.(float64); ok {
- return vfloat64, nil
- }
- if vint, ok := v.(int); ok {
- return float64(vint), nil
- }
- if vint64, ok := v.(int64); ok {
- return float64(vint64), nil
- }
- if vstring, sok := v.(string); sok {
- return strconv.ParseFloat(vstring, 32)
- }
- return -1, errFindParse.Format("float64", key, v)
- }
- // GetFloat64Default same as `Get` but returns its float64 representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetFloat64Default(key string, defaultValue float64) float64 {
- if v, err := s.GetFloat64(key); err == nil {
- return v
- }
- return defaultValue
- }
- // GetBoolean same as `Get` but returns its boolean representation,
- // if key doesn't exist then it returns false and a non-nil error.
- func (s *Session) GetBoolean(key string) (bool, error) {
- v := s.Get(key)
- if v == nil {
- return false, errFindParse.Format("bool", key, "nil")
- }
- // here we could check for "true", "false" and 0 for false and 1 for true
- // but this may cause unexpected behavior from the developer if they expecting an error
- // so we just check if bool, if yes then return that bool, otherwise return false and an error.
- if vb, ok := v.(bool); ok {
- return vb, nil
- }
- if vstring, ok := v.(string); ok {
- return strconv.ParseBool(vstring)
- }
- return false, errFindParse.Format("bool", key, v)
- }
- // GetBooleanDefault same as `Get` but returns its boolean representation,
- // if key doesn't exist then it returns the "defaultValue".
- func (s *Session) GetBooleanDefault(key string, defaultValue bool) bool {
- /*
- Note that here we can't do more than duplicate the GetBoolean's code, because of the "false".
- */
- v := s.Get(key)
- if v == nil {
- return defaultValue
- }
- // here we could check for "true", "false" and 0 for false and 1 for true
- // but this may cause unexpected behavior from the developer if they expecting an error
- // so we just check if bool, if yes then return that bool, otherwise return false and an error.
- if vb, ok := v.(bool); ok {
- return vb
- }
- if vstring, ok := v.(string); ok {
- if b, err := strconv.ParseBool(vstring); err == nil {
- return b
- }
- }
- return defaultValue
- }
- // GetAll returns a copy of all session's values.
- func (s *Session) GetAll() map[string]interface{} {
- items := make(map[string]interface{}, s.provider.db.Len(s.sid))
- s.mu.RLock()
- s.provider.db.Visit(s.sid, func(key string, value interface{}) {
- items[key] = value
- })
- s.mu.RUnlock()
- return items
- }
- // GetFlashes returns all flash messages as map[string](key) and interface{} value
- // NOTE: this will cause at remove all current flash messages on the next request of the same user.
- func (s *Session) GetFlashes() map[string]interface{} {
- flashes := make(map[string]interface{}, len(s.flashes))
- s.mu.Lock()
- for key, v := range s.flashes {
- flashes[key] = v.value
- v.shouldRemove = true
- }
- s.mu.Unlock()
- return flashes
- }
- // Visit loops each of the entries and calls the callback function func(key, value).
- func (s *Session) Visit(cb func(k string, v interface{})) {
- s.provider.db.Visit(s.sid, cb)
- }
- func (s *Session) set(key string, value interface{}, immutable bool) {
- s.provider.db.Set(s.sid, s.Lifetime, key, value, immutable)
- s.mu.Lock()
- s.isNew = false
- s.mu.Unlock()
- }
- // Set fills the session with an entry "value", based on its "key".
- func (s *Session) Set(key string, value interface{}) {
- s.set(key, value, false)
- }
- // SetImmutable fills the session with an entry "value", based on its "key".
- // Unlike `Set`, the output value cannot be changed by the caller later on (when .Get)
- // An Immutable entry should be only changed with a `SetImmutable`, simple `Set` will not work
- // if the entry was immutable, for your own safety.
- // Use it consistently, it's far slower than `Set`.
- // Read more about muttable and immutable go types: https://stackoverflow.com/a/8021081
- func (s *Session) SetImmutable(key string, value interface{}) {
- s.set(key, value, true)
- }
- // SetFlash sets a flash message by its key.
- //
- // A flash message is used in order to keep a message in session through one or several requests of the same user.
- // It is removed from session after it has been displayed to the user.
- // Flash messages are usually used in combination with HTTP redirections,
- // because in this case there is no view, so messages can only be displayed in the request that follows redirection.
- //
- // A flash message has a name and a content (AKA key and value).
- // It is an entry of an associative array. The name is a string: often "notice", "success", or "error", but it can be anything.
- // The content is usually a string. You can put HTML tags in your message if you display it raw.
- // You can also set the message value to a number or an array: it will be serialized and kept in session like a string.
- //
- // Flash messages can be set using the SetFlash() Method
- // For example, if you would like to inform the user that his changes were successfully saved,
- // you could add the following line to your Handler:
- //
- // SetFlash("success", "Data saved!");
- //
- // In this example we used the key 'success'.
- // If you want to define more than one flash messages, you will have to use different keys.
- func (s *Session) SetFlash(key string, value interface{}) {
- s.mu.Lock()
- s.flashes[key] = &flashMessage{value: value}
- s.mu.Unlock()
- }
- // Delete removes an entry by its key,
- // returns true if actually something was removed.
- func (s *Session) Delete(key string) bool {
- removed := s.provider.db.Delete(s.sid, key)
- if removed {
- s.mu.Lock()
- s.isNew = false
- s.mu.Unlock()
- }
- return removed
- }
- // DeleteFlash removes a flash message by its key.
- func (s *Session) DeleteFlash(key string) {
- s.mu.Lock()
- delete(s.flashes, key)
- s.mu.Unlock()
- }
- // Clear removes all entries.
- func (s *Session) Clear() {
- s.mu.Lock()
- s.provider.db.Clear(s.sid)
- s.isNew = false
- s.mu.Unlock()
- }
- // ClearFlashes removes all flash messages.
- func (s *Session) ClearFlashes() {
- s.mu.Lock()
- for key := range s.flashes {
- delete(s.flashes, key)
- }
- s.mu.Unlock()
- }
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