scene.go 5.5 KB

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  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. "time"
  12. )
  13. type SceneInfo struct {
  14. Id string `json:"id"`
  15. Name string `json:"name"`
  16. ConditionDesc string `json:"condition_desc"`
  17. ActionDesc string `json:"action_desc"`
  18. Status int `json:"status"`
  19. SceneType string `json:"scene_type"`
  20. Config string `json:"config"`
  21. Action string `json:"action"`
  22. Time time.Time `json:"time"`
  23. }
  24. type SceneService struct {
  25. scenes *gmap.HashMap // 场景ID到场景实例的映射
  26. timer TaskManager
  27. weather TaskManager
  28. deviceStatus TaskManager
  29. }
  30. func NewSceneService() *SceneService {
  31. return &SceneService{
  32. scenes: gmap.New(true),
  33. timer: service2.NewTimerSceneService(),
  34. weather: service2.NewWeatherSceneService(),
  35. deviceStatus: service2.NewDeviceSceneService(),
  36. }
  37. }
  38. type TaskManager interface {
  39. Add(config string) error
  40. Update(config string) error
  41. Remove(id string) error
  42. Start(id string) error
  43. Stop(id string) error
  44. }
  45. // getServiceByType 根据场景类型获取对应的服务实例
  46. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  47. switch sceneType {
  48. case "oneKey":
  49. return nil, nil
  50. case "timer":
  51. return m.timer, nil
  52. case "weather":
  53. return m.weather, nil
  54. case "device_status":
  55. return m.deviceStatus, nil
  56. default:
  57. return nil, errors.New("不支持的场景类型: " + sceneType)
  58. }
  59. }
  60. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  61. scene := SceneInfo{
  62. Id: args.Id,
  63. Name: args.Name,
  64. Status: args.Status,
  65. ConditionDesc: args.ConditionDesc,
  66. ActionDesc: args.ActionDesc,
  67. SceneType: args.SceneType,
  68. Config: args.Config,
  69. Action: args.Action,
  70. Time: args.Time,
  71. }
  72. srv, err := m.getServiceByType(scene.SceneType)
  73. if err != nil {
  74. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  75. return err
  76. }
  77. switch scene.Action {
  78. case "add":
  79. err = srv.Add(scene.Config)
  80. if err != nil {
  81. return err
  82. }
  83. m.scenes.Set(scene.Id, scene)
  84. return m.saveSceneRedis(scene)
  85. case "remove":
  86. err = srv.Remove(scene.Id)
  87. if err != nil {
  88. server.Log.Errorf("delete scene error: Id: %s, error: %v\n", scene.Id, err)
  89. }
  90. m.scenes.Remove(scene.Id)
  91. return m.delSceneRedis(scene)
  92. case "update":
  93. err = srv.Update(scene.Config)
  94. if err != nil {
  95. server.Log.Errorf("update scene error: Id: %s, error: %v\n", scene.Id, err)
  96. return err
  97. }
  98. m.scenes.Set(scene.Id, scene)
  99. return m.saveSceneRedis(scene)
  100. case "start":
  101. err = srv.Start(scene.Config)
  102. if err != nil {
  103. server.Log.Errorf("start scene error: Id: %s, error: %v\n", scene.Id, err)
  104. return err
  105. }
  106. scene.Status = 1
  107. m.scenes.Set(scene.Id, scene)
  108. return m.saveSceneRedis(scene)
  109. case "stop":
  110. err = srv.Stop(scene.Config)
  111. if err != nil {
  112. server.Log.Errorf("stop scene error: Id: %s, error: %v\n", scene.Id, err)
  113. return err
  114. }
  115. scene.Status = 0
  116. m.scenes.Set(scene.Id, scene)
  117. return m.saveSceneRedis(scene)
  118. case "do":
  119. j := gjson.New(scene.Config)
  120. err = m.doAction(scene.Id, j.GetString("actions"))
  121. }
  122. return nil
  123. }
  124. func (m *SceneService) doAction(sceneId, action string) error {
  125. var actions []*service2.Action
  126. err := json.Unmarshal([]byte(action), &actions)
  127. if err != nil {
  128. server.Log.Errorf("unmarshal actions error :%v", err)
  129. return err
  130. }
  131. err = service2.NewTaskExecutor(actions).Do(sceneId)
  132. if err != nil {
  133. server.Log.Errorf("do action error: Id: %s, error: %v", sceneId, err)
  134. }
  135. return err
  136. }
  137. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  138. sceneArgs := rpcs.ArgsScene{
  139. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  140. Name: scene.Name,
  141. ConditionDesc: scene.ConditionDesc,
  142. ActionDesc: scene.ActionDesc,
  143. SceneId: scene.Id,
  144. Config: scene.Config,
  145. Time: scene.Time,
  146. Status: scene.Status,
  147. SceneType: scene.SceneType,
  148. }
  149. sceneReply := rpcs.ReplyEmptyResult{}
  150. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  151. if err != nil {
  152. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  153. }
  154. return err
  155. }
  156. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  157. sceneArgs := rpcs.ArgsScene{
  158. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  159. Config: scene.Config,
  160. }
  161. sceneReply := rpcs.ReplyEmptyResult{}
  162. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  163. if err != nil {
  164. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  165. }
  166. return err
  167. }
  168. func (m *SceneService) RestartScenes() {
  169. sceneArgs := rpcs.ArgsGetAllScene{}
  170. sceneReply := rpcs.ReplyScenes{}
  171. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.GetAllScenes", sceneArgs, &sceneReply)
  172. if err != nil {
  173. server.Log.Errorf("get all scene error: %v", err)
  174. }
  175. reply := rpcs.ReplySubmitSceneAction{}
  176. for _, v := range sceneReply.Result {
  177. if v.Status == 1 {
  178. err = m.SubmitAction(rpcs.ArgsSubmitSceneAction{
  179. Id: v.SceneId,
  180. Name: v.Name,
  181. Status: v.Status,
  182. ConditionDesc: v.ConditionDesc,
  183. ActionDesc: v.ActionDesc,
  184. SceneType: v.SceneType,
  185. Config: v.Config,
  186. Action: "add",
  187. }, &reply)
  188. }
  189. }
  190. }