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- package ruleEngine
- import (
- "github.com/gogf/gf/container/gqueue"
- "sparrow/pkg/protocol"
- "sparrow/pkg/server"
- "sync/atomic"
- )
- type MailBox struct {
- system System
- id string
- parentRef Ref
- actor Actor
- dispatcher IDispatcher
- highPriorityMessages *gqueue.Queue
- normalPriorityMessages *gqueue.Queue
- busyState int32
- readySate int32
- throughPut int // 处理的吞吐量
- }
- const (
- _ int32 = iota
- FREE
- BUSY
- NOTREADY
- READY
- )
- func NewMailBox(
- system System,
- selfId string, parentRef Ref, actor Actor,
- dispatcher IDispatcher,
- ) *MailBox {
- return &MailBox{
- highPriorityMessages: gqueue.New(),
- normalPriorityMessages: gqueue.New(),
- system: system,
- id: selfId,
- parentRef: parentRef,
- actor: actor,
- dispatcher: dispatcher,
- throughPut: 10,
- }
- }
- // set mailbox ready status
- func (m *MailBox) setReadyStat(stat int32) {
- v := atomic.LoadInt32(&stat)
- m.readySate = v
- }
- func (m *MailBox) getReadyStat() int32 {
- return atomic.LoadInt32(&m.readySate)
- }
- func (m *MailBox) getBusyStat() int32 {
- return atomic.LoadInt32(&m.busyState)
- }
- // set mailbox busy status
- func (m *MailBox) setBusyStat(stat int32) {
- v := atomic.LoadInt32(&stat)
- m.busyState = v
- }
- func (m *MailBox) tryInit(attempt int) {
- server.Log.Debugf("Try to init actor, attempt %d", attempt)
- err := m.actor.Init(m)
- if err != nil {
- server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
- attempt += 1
- if attempt > 10 {
- _ = m.system.StopActorById(m.id)
- }
- _ = m.dispatcher.Submit(func() {
- m.tryInit(attempt)
- })
- }
- m.setReadyStat(READY)
- m.setBusyStat(FREE)
- m.tryProcessQueue(false)
- }
- func (m *MailBox) tryProcessQueue(newMsg bool) {
- if m.getReadyStat() != READY {
- server.Log.Debugf("MessageBox is not ready")
- return
- }
- if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
- if m.getBusyStat() == FREE {
- m.setBusyStat(BUSY)
- err := m.dispatcher.Submit(func() {
- m.processMailbox()
- })
- if err != nil {
- server.Log.Error(err)
- }
- }
- } else {
- server.Log.Debugf("MessageBox is empty")
- }
- }
- func (m *MailBox) processMailbox() {
- var noMoreElement bool
- for i := 0; i < m.throughPut; i++ {
- var msg protocol.ActorMsg
- var getQueue *gqueue.Queue
- if m.highPriorityMessages.Size() > 0 {
- getQueue = m.highPriorityMessages
- } else if m.normalPriorityMessages.Size() > 0 {
- getQueue = m.normalPriorityMessages
- }
- if getQueue == nil {
- noMoreElement = true
- break
- }
- msg, ok := getQueue.Pop().(protocol.ActorMsg)
- if !ok {
- noMoreElement = true
- break
- }
- if msg != nil {
- server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
- if err := m.actor.Process(msg); err != nil {
- strategy := m.actor.OnProcessFailure(err)
- if strategy._stop {
- _ = m.system.StopActorById(m.id)
- }
- }
- } else {
- noMoreElement = true
- break
- }
- }
- if noMoreElement {
- m.setBusyStat(FREE)
- _ = m.dispatcher.Submit(func() {
- m.tryProcessQueue(false)
- })
- } else {
- _ = m.dispatcher.Submit(func() {
- m.processMailbox()
- })
- }
- }
- // Init 邮箱初始化
- func (m *MailBox) Init() error {
- return m.dispatcher.Submit(func() {
- m.tryInit(1)
- })
- }
- func (m *MailBox) GetActorId() string {
- return m.id
- }
- func (m *MailBox) Tell(msg protocol.ActorMsg) {
- m.enqueue(msg, false)
- }
- // push a message to queue
- func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
- if isHighPriority {
- m.highPriorityMessages.Push(msg)
- } else {
- m.normalPriorityMessages.Push(msg)
- }
- m.tryProcessQueue(true)
- }
- func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
- m.enqueue(msg, true)
- }
- func (m *MailBox) GetSelf() string {
- return m.id
- }
- func (m *MailBox) GetParentRef() Ref {
- return m.parentRef
- }
- func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
- m.system.Tell(actorId, msg)
- }
- func (m *MailBox) Stop(actorId string) error {
- return m.system.StopActorById(actorId)
- }
- func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
- actorRef := m.system.GetActor(actorId)
- if actorRef == nil {
- return m.system.CreateChildActor(dispatcherName, creator, m.id)
- }
- return actorRef, nil
- }
- func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
- return m.system.BroadcastToChildren(m.id, msg)
- }
- func (m *MailBox) destroy() error {
- return m.dispatcher.Submit(func() {
- m.highPriorityMessages.Close()
- m.normalPriorityMessages.Close()
- m.setReadyStat(NOTREADY)
- if err := m.actor.Destroy(); err != nil {
- server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
- }
- })
- }
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