mailbox.go 4.7 KB

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  1. package ruleEngine
  2. import (
  3. "github.com/gogf/gf/container/gqueue"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/server"
  6. "sync/atomic"
  7. )
  8. type MailBox struct {
  9. system System
  10. id string
  11. parentRef Ref
  12. actor Actor
  13. dispatcher IDispatcher
  14. highPriorityMessages *gqueue.Queue
  15. normalPriorityMessages *gqueue.Queue
  16. busyState int32
  17. readySate int32
  18. throughPut int // 处理的吞吐量
  19. }
  20. const (
  21. _ int32 = iota
  22. FREE
  23. BUSY
  24. NOTREADY
  25. READY
  26. )
  27. func NewMailBox(
  28. system System,
  29. selfId string, parentRef Ref, actor Actor,
  30. dispatcher IDispatcher,
  31. ) *MailBox {
  32. return &MailBox{
  33. highPriorityMessages: gqueue.New(),
  34. normalPriorityMessages: gqueue.New(),
  35. system: system,
  36. id: selfId,
  37. parentRef: parentRef,
  38. actor: actor,
  39. dispatcher: dispatcher,
  40. throughPut: 10,
  41. }
  42. }
  43. // set mailbox ready status
  44. func (m *MailBox) setReadyStat(stat int32) {
  45. v := atomic.LoadInt32(&stat)
  46. m.readySate = v
  47. }
  48. func (m *MailBox) getReadyStat() int32 {
  49. return atomic.LoadInt32(&m.readySate)
  50. }
  51. func (m *MailBox) getBusyStat() int32 {
  52. return atomic.LoadInt32(&m.busyState)
  53. }
  54. // set mailbox busy status
  55. func (m *MailBox) setBusyStat(stat int32) {
  56. v := atomic.LoadInt32(&stat)
  57. m.busyState = v
  58. }
  59. func (m *MailBox) tryInit(attempt int) {
  60. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  61. err := m.actor.Init(m)
  62. if err != nil {
  63. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  64. attempt += 1
  65. if attempt > 10 {
  66. _ = m.system.StopActorById(m.id)
  67. }
  68. _ = m.dispatcher.Submit(func() {
  69. m.tryInit(attempt)
  70. })
  71. }
  72. m.setReadyStat(READY)
  73. m.setBusyStat(FREE)
  74. m.tryProcessQueue(false)
  75. }
  76. func (m *MailBox) tryProcessQueue(newMsg bool) {
  77. if m.getReadyStat() != READY {
  78. server.Log.Debugf("MessageBox is not ready")
  79. return
  80. }
  81. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  82. if m.getBusyStat() == FREE {
  83. m.setBusyStat(BUSY)
  84. err := m.dispatcher.Submit(func() {
  85. m.processMailbox()
  86. })
  87. if err != nil {
  88. server.Log.Error(err)
  89. }
  90. }
  91. } else {
  92. server.Log.Debugf("MessageBox is empty")
  93. }
  94. }
  95. func (m *MailBox) processMailbox() {
  96. var noMoreElement bool
  97. for i := 0; i < m.throughPut; i++ {
  98. var msg protocol.ActorMsg
  99. var getQueue *gqueue.Queue
  100. if m.highPriorityMessages.Size() > 0 {
  101. getQueue = m.highPriorityMessages
  102. } else if m.normalPriorityMessages.Size() > 0 {
  103. getQueue = m.normalPriorityMessages
  104. }
  105. if getQueue == nil {
  106. noMoreElement = true
  107. break
  108. }
  109. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  110. if !ok {
  111. noMoreElement = true
  112. break
  113. }
  114. if msg != nil {
  115. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  116. if err := m.actor.Process(msg); err != nil {
  117. strategy := m.actor.OnProcessFailure(err)
  118. if strategy._stop {
  119. _ = m.system.StopActorById(m.id)
  120. }
  121. }
  122. } else {
  123. noMoreElement = true
  124. break
  125. }
  126. }
  127. if noMoreElement {
  128. m.setBusyStat(FREE)
  129. _ = m.dispatcher.Submit(func() {
  130. m.tryProcessQueue(false)
  131. })
  132. } else {
  133. _ = m.dispatcher.Submit(func() {
  134. m.processMailbox()
  135. })
  136. }
  137. }
  138. // Init 邮箱初始化
  139. func (m *MailBox) Init() error {
  140. return m.dispatcher.Submit(func() {
  141. m.tryInit(1)
  142. })
  143. }
  144. func (m *MailBox) GetActorId() string {
  145. return m.id
  146. }
  147. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  148. m.enqueue(msg, false)
  149. }
  150. // push a message to queue
  151. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  152. if isHighPriority {
  153. m.highPriorityMessages.Push(msg)
  154. } else {
  155. m.normalPriorityMessages.Push(msg)
  156. }
  157. m.tryProcessQueue(true)
  158. }
  159. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  160. m.enqueue(msg, true)
  161. }
  162. func (m *MailBox) GetSelf() string {
  163. return m.id
  164. }
  165. func (m *MailBox) GetParentRef() Ref {
  166. return m.parentRef
  167. }
  168. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  169. m.system.Tell(actorId, msg)
  170. }
  171. func (m *MailBox) Stop(actorId string) error {
  172. return m.system.StopActorById(actorId)
  173. }
  174. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  175. actorRef := m.system.GetActor(actorId)
  176. if actorRef == nil {
  177. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  178. }
  179. return actorRef, nil
  180. }
  181. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  182. return m.system.BroadcastToChildren(m.id, msg)
  183. }
  184. func (m *MailBox) destroy() error {
  185. return m.dispatcher.Submit(func() {
  186. m.highPriorityMessages.Close()
  187. m.normalPriorityMessages.Close()
  188. m.setReadyStat(NOTREADY)
  189. if err := m.actor.Destroy(); err != nil {
  190. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  191. }
  192. })
  193. }