app_actor.go 2.4 KB

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  1. package actors
  2. import (
  3. "github.com/gogf/gf/util/guid"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/ruleEngine"
  6. "sparrow/pkg/server"
  7. )
  8. // AppActor 服务级actor
  9. type AppActor struct {
  10. ruleEngine.ContextBasedCreator
  11. }
  12. func (a *AppActor) GetActorRef() ruleEngine.Ref {
  13. return a.Ctx
  14. }
  15. func (a *AppActor) Init(ctx ruleEngine.Ctx) error {
  16. a.Ctx = ctx
  17. return nil
  18. }
  19. func (a *AppActor) Process(msg protocol.ActorMsg) error {
  20. switch msg.GetMessageType() {
  21. case protocol.APP_INIT_MSG:
  22. if err := a.initTenants(); err != nil {
  23. server.Log.Error(err)
  24. }
  25. case protocol.QUEUE_TO_RULE_ENGINE_MSG:
  26. return a.onQueueToRuleEngineMsg(msg.(*ruleEngine.QueueToRuleEngineMsg))
  27. default:
  28. server.Log.Debugf("未知的消息类型:%s", msg.GetMessageType())
  29. }
  30. return nil
  31. }
  32. func (a *AppActor) onQueueToRuleEngineMsg(msg *ruleEngine.QueueToRuleEngineMsg) error {
  33. if ref, err := a.getOrCreateTenantActor(msg.TenantId); err == nil {
  34. ref.Tell(msg)
  35. } else {
  36. return err
  37. }
  38. msg.Message.GetCallBack().OnSuccess()
  39. return nil
  40. }
  41. func (a *AppActor) initTenants() error {
  42. server.Log.Debug("starting main actor")
  43. tenants, err := a.SystemCtx.TenantService.FindTenants()
  44. if err != nil {
  45. return err
  46. }
  47. for _, t := range tenants {
  48. server.Log.Debugf("creating tenant actor :%s,%s", t.Id, t.Name)
  49. _, err := a.getOrCreateTenantActor(t.Id)
  50. if err != nil {
  51. server.Log.Error(err)
  52. continue
  53. }
  54. server.Log.Debugf("tenant actor :%s,%s created", t.Id, t.Name)
  55. }
  56. server.Log.Debugln("main actor started")
  57. return nil
  58. }
  59. func (a *AppActor) getOrCreateTenantActor(tId string) (ruleEngine.Ref, error) {
  60. return a.Ctx.GetOrCreateChildActor(tId, ruleEngine.TENANT_DISPATCHER_NAME,
  61. NewTenantActorCreator(a.SystemCtx, tId))
  62. }
  63. func (a *AppActor) Destroy() error {
  64. return nil
  65. }
  66. func (a *AppActor) OnProcessFailure(err error) *ruleEngine.ProcessFailureStrategy {
  67. if err != nil {
  68. return ruleEngine.Stop()
  69. } else {
  70. return ruleEngine.Resume()
  71. }
  72. }
  73. // AppActorCreator app actor creator implements creator interface
  74. type AppActorCreator struct {
  75. ruleEngine.ContextBasedCreator
  76. }
  77. func NewAppActorCreator(systemCtx *ruleEngine.SystemContext) *AppActorCreator {
  78. ins := new(AppActorCreator)
  79. ins.SystemCtx = systemCtx
  80. return ins
  81. }
  82. func (a *AppActorCreator) CreateActorId() string {
  83. return guid.S()
  84. }
  85. func (a *AppActorCreator) CreateActor() ruleEngine.Actor {
  86. appC := new(AppActor)
  87. appC.SystemCtx = a.SystemCtx
  88. return appC
  89. }