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- /*
- *
- * Copyright 2023 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- // Package idle contains a component for managing idleness (entering and exiting)
- // based on RPC activity.
- package idle
- import (
- "fmt"
- "math"
- "sync"
- "sync/atomic"
- "time"
- )
- // For overriding in unit tests.
- var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
- return time.AfterFunc(d, f)
- }
- // Enforcer is the functionality provided by grpc.ClientConn to enter
- // and exit from idle mode.
- type Enforcer interface {
- ExitIdleMode() error
- EnterIdleMode()
- }
- // Manager implements idleness detection and calls the configured Enforcer to
- // enter/exit idle mode when appropriate. Must be created by NewManager.
- type Manager struct {
- // State accessed atomically.
- lastCallEndTime int64 // Unix timestamp in nanos; time when the most recent RPC completed.
- activeCallsCount int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
- activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
- closed int32 // Boolean; True when the manager is closed.
- // Can be accessed without atomics or mutex since these are set at creation
- // time and read-only after that.
- enforcer Enforcer // Functionality provided by grpc.ClientConn.
- timeout time.Duration
- // idleMu is used to guarantee mutual exclusion in two scenarios:
- // - Opposing intentions:
- // - a: Idle timeout has fired and handleIdleTimeout() is trying to put
- // the channel in idle mode because the channel has been inactive.
- // - b: At the same time an RPC is made on the channel, and OnCallBegin()
- // is trying to prevent the channel from going idle.
- // - Competing intentions:
- // - The channel is in idle mode and there are multiple RPCs starting at
- // the same time, all trying to move the channel out of idle. Only one
- // of them should succeed in doing so, while the other RPCs should
- // piggyback on the first one and be successfully handled.
- idleMu sync.RWMutex
- actuallyIdle bool
- timer *time.Timer
- }
- // NewManager creates a new idleness manager implementation for the
- // given idle timeout. It begins in idle mode.
- func NewManager(enforcer Enforcer, timeout time.Duration) *Manager {
- return &Manager{
- enforcer: enforcer,
- timeout: timeout,
- actuallyIdle: true,
- activeCallsCount: -math.MaxInt32,
- }
- }
- // resetIdleTimerLocked resets the idle timer to the given duration. Called
- // when exiting idle mode or when the timer fires and we need to reset it.
- func (m *Manager) resetIdleTimerLocked(d time.Duration) {
- if m.isClosed() || m.timeout == 0 || m.actuallyIdle {
- return
- }
- // It is safe to ignore the return value from Reset() because this method is
- // only ever called from the timer callback or when exiting idle mode.
- if m.timer != nil {
- m.timer.Stop()
- }
- m.timer = timeAfterFunc(d, m.handleIdleTimeout)
- }
- func (m *Manager) resetIdleTimer(d time.Duration) {
- m.idleMu.Lock()
- defer m.idleMu.Unlock()
- m.resetIdleTimerLocked(d)
- }
- // handleIdleTimeout is the timer callback that is invoked upon expiry of the
- // configured idle timeout. The channel is considered inactive if there are no
- // ongoing calls and no RPC activity since the last time the timer fired.
- func (m *Manager) handleIdleTimeout() {
- if m.isClosed() {
- return
- }
- if atomic.LoadInt32(&m.activeCallsCount) > 0 {
- m.resetIdleTimer(m.timeout)
- return
- }
- // There has been activity on the channel since we last got here. Reset the
- // timer and return.
- if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
- // Set the timer to fire after a duration of idle timeout, calculated
- // from the time the most recent RPC completed.
- atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0)
- m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime)-time.Now().UnixNano()) + m.timeout)
- return
- }
- // Now that we've checked that there has been no activity, attempt to enter
- // idle mode, which is very likely to succeed.
- if m.tryEnterIdleMode() {
- // Successfully entered idle mode. No timer needed until we exit idle.
- return
- }
- // Failed to enter idle mode due to a concurrent RPC that kept the channel
- // active, or because of an error from the channel. Undo the attempt to
- // enter idle, and reset the timer to try again later.
- m.resetIdleTimer(m.timeout)
- }
- // tryEnterIdleMode instructs the channel to enter idle mode. But before
- // that, it performs a last minute check to ensure that no new RPC has come in,
- // making the channel active.
- //
- // Return value indicates whether or not the channel moved to idle mode.
- //
- // Holds idleMu which ensures mutual exclusion with exitIdleMode.
- func (m *Manager) tryEnterIdleMode() bool {
- // Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin()
- // that the channel is either in idle mode or is trying to get there.
- if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) {
- // This CAS operation can fail if an RPC started after we checked for
- // activity in the timer handler, or one was ongoing from before the
- // last time the timer fired, or if a test is attempting to enter idle
- // mode without checking. In all cases, abort going into idle mode.
- return false
- }
- // N.B. if we fail to enter idle mode after this, we must re-add
- // math.MaxInt32 to m.activeCallsCount.
- m.idleMu.Lock()
- defer m.idleMu.Unlock()
- if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 {
- // We raced and lost to a new RPC. Very rare, but stop entering idle.
- atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
- return false
- }
- if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
- // A very short RPC could have come in (and also finished) after we
- // checked for calls count and activity in handleIdleTimeout(), but
- // before the CAS operation. So, we need to check for activity again.
- atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
- return false
- }
- // No new RPCs have come in since we set the active calls count value to
- // -math.MaxInt32. And since we have the lock, it is safe to enter idle mode
- // unconditionally now.
- m.enforcer.EnterIdleMode()
- m.actuallyIdle = true
- return true
- }
- func (m *Manager) EnterIdleModeForTesting() {
- m.tryEnterIdleMode()
- }
- // OnCallBegin is invoked at the start of every RPC.
- func (m *Manager) OnCallBegin() error {
- if m.isClosed() {
- return nil
- }
- if atomic.AddInt32(&m.activeCallsCount, 1) > 0 {
- // Channel is not idle now. Set the activity bit and allow the call.
- atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
- return nil
- }
- // Channel is either in idle mode or is in the process of moving to idle
- // mode. Attempt to exit idle mode to allow this RPC.
- if err := m.ExitIdleMode(); err != nil {
- // Undo the increment to calls count, and return an error causing the
- // RPC to fail.
- atomic.AddInt32(&m.activeCallsCount, -1)
- return err
- }
- atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
- return nil
- }
- // ExitIdleMode instructs m to call the enforcer's ExitIdleMode and update m's
- // internal state.
- func (m *Manager) ExitIdleMode() error {
- // Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
- m.idleMu.Lock()
- defer m.idleMu.Unlock()
- if m.isClosed() || !m.actuallyIdle {
- // This can happen in three scenarios:
- // - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
- // tryEnterIdleMode(). But before the latter could grab the lock, an RPC
- // came in and OnCallBegin() noticed that the calls count is negative.
- // - Channel is in idle mode, and multiple new RPCs come in at the same
- // time, all of them notice a negative calls count in OnCallBegin and get
- // here. The first one to get the lock would got the channel to exit idle.
- // - Channel is not in idle mode, and the user calls Connect which calls
- // m.ExitIdleMode.
- //
- // In any case, there is nothing to do here.
- return nil
- }
- if err := m.enforcer.ExitIdleMode(); err != nil {
- return fmt.Errorf("failed to exit idle mode: %w", err)
- }
- // Undo the idle entry process. This also respects any new RPC attempts.
- atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
- m.actuallyIdle = false
- // Start a new timer to fire after the configured idle timeout.
- m.resetIdleTimerLocked(m.timeout)
- return nil
- }
- // OnCallEnd is invoked at the end of every RPC.
- func (m *Manager) OnCallEnd() {
- if m.isClosed() {
- return
- }
- // Record the time at which the most recent call finished.
- atomic.StoreInt64(&m.lastCallEndTime, time.Now().UnixNano())
- // Decrement the active calls count. This count can temporarily go negative
- // when the timer callback is in the process of moving the channel to idle
- // mode, but one or more RPCs come in and complete before the timer callback
- // can get done with the process of moving to idle mode.
- atomic.AddInt32(&m.activeCallsCount, -1)
- }
- func (m *Manager) isClosed() bool {
- return atomic.LoadInt32(&m.closed) == 1
- }
- func (m *Manager) Close() {
- atomic.StoreInt32(&m.closed, 1)
- m.idleMu.Lock()
- if m.timer != nil {
- m.timer.Stop()
- m.timer = nil
- }
- m.idleMu.Unlock()
- }
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