mailbox.go 5.0 KB

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  1. package ruleEngine
  2. import (
  3. "context"
  4. "github.com/gogf/gf/container/gqueue"
  5. "github.com/gogf/gf/v2/os/glog"
  6. "sparrow/pkg/protocol"
  7. "sparrow/pkg/server"
  8. "sync"
  9. "sync/atomic"
  10. )
  11. type MailBox struct {
  12. system System
  13. id string
  14. parentRef Ref
  15. actor Actor
  16. dispatcher IDispatcher
  17. highPriorityMessages *gqueue.Queue
  18. normalPriorityMessages *gqueue.Queue
  19. busyState int32
  20. readySate int32
  21. throughPut int // 处理的吞吐量
  22. closed bool
  23. mu sync.Mutex
  24. }
  25. const (
  26. _ int32 = iota
  27. FREE
  28. BUSY
  29. NOTREADY
  30. READY
  31. )
  32. func NewMailBox(
  33. system System,
  34. selfId string, parentRef Ref, actor Actor,
  35. dispatcher IDispatcher,
  36. ) *MailBox {
  37. return &MailBox{
  38. highPriorityMessages: gqueue.New(),
  39. normalPriorityMessages: gqueue.New(),
  40. system: system,
  41. id: selfId,
  42. parentRef: parentRef,
  43. actor: actor,
  44. dispatcher: dispatcher,
  45. throughPut: 10,
  46. }
  47. }
  48. // set mailbox ready status
  49. func (m *MailBox) setReadyStat(stat int32) {
  50. v := atomic.LoadInt32(&stat)
  51. m.readySate = v
  52. }
  53. func (m *MailBox) getReadyStat() int32 {
  54. return atomic.LoadInt32(&m.readySate)
  55. }
  56. func (m *MailBox) getBusyStat() int32 {
  57. return atomic.LoadInt32(&m.busyState)
  58. }
  59. // set mailbox busy status
  60. func (m *MailBox) setBusyStat(stat int32) {
  61. v := atomic.LoadInt32(&stat)
  62. m.busyState = v
  63. }
  64. func (m *MailBox) tryInit(attempt int) {
  65. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  66. err := m.actor.Init(m)
  67. if err != nil {
  68. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  69. attempt += 1
  70. if attempt > 10 {
  71. _ = m.system.StopActorById(m.id)
  72. return
  73. }
  74. _ = m.dispatcher.Submit(func() {
  75. m.tryInit(attempt)
  76. })
  77. }
  78. m.setReadyStat(READY)
  79. m.setBusyStat(FREE)
  80. m.tryProcessQueue(false)
  81. }
  82. func (m *MailBox) tryProcessQueue(newMsg bool) {
  83. if m.getReadyStat() != READY {
  84. server.Log.Debugf("MessageBox is not ready")
  85. return
  86. }
  87. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  88. if m.getBusyStat() == FREE {
  89. m.setBusyStat(BUSY)
  90. err := m.dispatcher.Submit(func() {
  91. m.processMailbox()
  92. })
  93. if err != nil {
  94. server.Log.Error(err)
  95. }
  96. }
  97. } else {
  98. server.Log.Debugf("MessageBox is empty")
  99. }
  100. }
  101. func (m *MailBox) processMailbox() {
  102. var noMoreElement bool
  103. for i := 0; i < m.throughPut; i++ {
  104. var msg protocol.ActorMsg
  105. var getQueue *gqueue.Queue
  106. if m.highPriorityMessages.Size() > 0 {
  107. getQueue = m.highPriorityMessages
  108. } else if m.normalPriorityMessages.Size() > 0 {
  109. getQueue = m.normalPriorityMessages
  110. }
  111. if getQueue == nil {
  112. noMoreElement = true
  113. break
  114. }
  115. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  116. if !ok {
  117. noMoreElement = true
  118. break
  119. }
  120. if msg != nil {
  121. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  122. if err := m.actor.Process(msg); err != nil {
  123. strategy := m.actor.OnProcessFailure(err)
  124. if strategy._stop {
  125. _ = m.system.StopActorById(m.id)
  126. }
  127. }
  128. } else {
  129. noMoreElement = true
  130. break
  131. }
  132. }
  133. if noMoreElement {
  134. m.setBusyStat(FREE)
  135. _ = m.dispatcher.Submit(func() {
  136. m.tryProcessQueue(false)
  137. })
  138. } else {
  139. _ = m.dispatcher.Submit(func() {
  140. m.processMailbox()
  141. })
  142. }
  143. }
  144. // Init 邮箱初始化
  145. func (m *MailBox) Init() error {
  146. return m.dispatcher.Submit(func() {
  147. m.tryInit(1)
  148. })
  149. }
  150. func (m *MailBox) GetActorId() string {
  151. return m.id
  152. }
  153. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  154. m.enqueue(msg, false)
  155. }
  156. // push a message to queue
  157. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  158. if m.closed {
  159. return
  160. }
  161. if isHighPriority {
  162. m.highPriorityMessages.Push(msg)
  163. } else {
  164. m.normalPriorityMessages.Push(msg)
  165. }
  166. m.tryProcessQueue(true)
  167. }
  168. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  169. m.enqueue(msg, true)
  170. }
  171. func (m *MailBox) GetSelf() string {
  172. return m.id
  173. }
  174. func (m *MailBox) GetParentRef() Ref {
  175. return m.parentRef
  176. }
  177. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  178. m.system.Tell(actorId, msg)
  179. }
  180. func (m *MailBox) Stop(actorId string) error {
  181. return m.system.StopActorById(actorId)
  182. }
  183. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  184. actorRef := m.system.GetActor(actorId)
  185. if actorRef == nil {
  186. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  187. }
  188. return actorRef, nil
  189. }
  190. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  191. return m.system.BroadcastToChildren(m.id, msg)
  192. }
  193. func (m *MailBox) destroy() error {
  194. glog.Error(context.Background(), "Going to destroy mailbox:%s", m.id)
  195. m.mu.Lock()
  196. defer m.mu.Unlock()
  197. if m.closed {
  198. return nil
  199. }
  200. //m.highPriorityMessages.Close()
  201. //m.normalPriorityMessages.Close()
  202. m.setReadyStat(NOTREADY)
  203. if err := m.actor.Destroy(); err != nil {
  204. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  205. }
  206. m.closed = true
  207. return nil
  208. }