scene.go 3.8 KB

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  1. package scene
  2. import (
  3. "context"
  4. "fmt"
  5. "github.com/gogf/gf/database/gredis"
  6. )
  7. const (
  8. timerScenePrefix = "scene:timer:*"
  9. deviceScenePrefix = "scene:device_status:*"
  10. weatherScenePrefix = "scene:weather:*"
  11. scenePrefix = "scene:*"
  12. dataExpires = 7200
  13. )
  14. type GetSceneParams struct {
  15. Type string `json:"type"`
  16. Name string `json:"name"`
  17. DeviceCode string `json:"device_code"`
  18. }
  19. type InfoScene struct {
  20. Key string `json:"key"`
  21. Name string `json:"name"`
  22. Desc string `json:"desc"`
  23. SceneId string `json:"scene_id"`
  24. Config string `json:"config"`
  25. }
  26. type AllSceneResult struct {
  27. Total int `json:"total"`
  28. Data []*InfoScene `json:"data"`
  29. }
  30. type Info struct {
  31. Key string `json:"key"`
  32. Name string `json:"name"`
  33. Desc string `json:"desc"`
  34. SceneId string `json:"scene_id"`
  35. Config string `json:"config"`
  36. }
  37. type Manager struct {
  38. redisClient *gredis.Redis
  39. ctx context.Context
  40. }
  41. func NewSceneManager(host string, port int) *Manager {
  42. red := gredis.New(&gredis.Config{
  43. Host: host,
  44. Port: port,
  45. Db: 2,
  46. MaxActive: 100,
  47. })
  48. ctx := context.Background()
  49. helper := &Manager{
  50. redisClient: red,
  51. ctx: ctx,
  52. }
  53. return helper
  54. }
  55. func (a *Manager) SaveScene(info *Info) error {
  56. _, err := a.redisClient.DoVar("SET", info.Key, info)
  57. if err != nil {
  58. return err
  59. }
  60. //_, err = a.redisClient.Do("EXPIRE", info.Key, -1)
  61. //if err != nil {
  62. // return err
  63. //}
  64. return nil
  65. }
  66. func (a *Manager) GetScene(key string) (string, error) {
  67. // get status from redis
  68. result, err := a.redisClient.DoVar("GET", key)
  69. if err != nil {
  70. return "", err
  71. }
  72. return result.String(), nil
  73. }
  74. func (a *Manager) DeleteScene(key string) error {
  75. // get status from redis
  76. _, err := a.redisClient.Do("DEL", key)
  77. if err != nil {
  78. return err
  79. }
  80. return nil
  81. }
  82. // GetAllScenesPage 查询定时场景
  83. func (a *Manager) GetAllScenesPage(code string, pi, ps int) (AllSceneResult, error) {
  84. var key string
  85. switch code {
  86. case "time":
  87. key = timerScenePrefix
  88. case "device":
  89. key = deviceScenePrefix
  90. case "weather":
  91. key = weatherScenePrefix
  92. default:
  93. key = scenePrefix
  94. }
  95. var result AllSceneResult
  96. // 使用KEYS命令获取所有匹配前缀的键s
  97. keys, err := a.redisClient.DoVar("KEYS", key)
  98. if err != nil {
  99. return result, err
  100. }
  101. // 检查是否有数据
  102. if keys.IsEmpty() {
  103. return result, nil
  104. }
  105. var start, end int
  106. // 转换为字符串切片
  107. keyList := keys.Strings()
  108. fmt.Printf("keyList:%v\n", keyList)
  109. result.Total = len(keyList)
  110. if len(keyList) > 0 {
  111. start = (pi - 1) * ps
  112. end = pi*ps - 1
  113. if end > len(keyList)-1 {
  114. end = len(keyList) - 1
  115. }
  116. }
  117. fmt.Printf("start:%d,end:%d\n", start, end)
  118. // 存储所有结果
  119. var scene InfoScene
  120. for i := start; i <= end; i++ {
  121. fmt.Printf("key:%s\n", keyList[i])
  122. r, err := a.redisClient.DoVar("GET", keyList[i])
  123. if err != nil {
  124. return result, err
  125. }
  126. err = r.Struct(&scene)
  127. if err != nil {
  128. return result, err
  129. }
  130. result.Data = append(result.Data, &scene)
  131. }
  132. return result, nil
  133. }
  134. // GetAllScenes 查询定时场景
  135. func (a *Manager) GetAllScenes(code string) ([]*InfoScene, error) {
  136. var key string
  137. switch code {
  138. case "time":
  139. key = timerScenePrefix
  140. case "device":
  141. key = deviceScenePrefix
  142. case "weather":
  143. key = weatherScenePrefix
  144. default:
  145. key = scenePrefix
  146. }
  147. // 使用KEYS命令获取所有匹配前缀的键s
  148. keys, err := a.redisClient.DoVar("KEYS", key)
  149. if err != nil {
  150. return nil, err
  151. }
  152. // 检查是否有数据
  153. if keys.IsEmpty() {
  154. return nil, nil
  155. }
  156. // 转换为字符串切片
  157. keyList := keys.Strings()
  158. // 存储所有结果
  159. scenes := make([]*InfoScene, 0)
  160. var scene InfoScene
  161. for _, v := range keyList {
  162. r, err := a.redisClient.DoVar("GET", v)
  163. if err != nil {
  164. return nil, err
  165. }
  166. err = r.Struct(&scene)
  167. if err != nil {
  168. return nil, err
  169. }
  170. scenes = append(scenes, &scene)
  171. }
  172. return scenes, nil
  173. }