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- package view
- import (
- "html/template"
- "io"
- "github.com/kataras/blocks"
- )
- // BlocksEngine is an Iris view engine adapter for the blocks view engine.
- // The blocks engine is based on the html/template standard Go package.
- //
- // To initialize a fresh one use the `Blocks` function.
- // To wrap an existing one use the `WrapBlocks` function.
- //
- // It contains the following four default template functions:
- // - url "routename" parameters...
- // - urlpath "routename" parameters...
- // - tr "language" "key" arguments...
- // - partial "template_name" data
- //
- // Read more at: https://github.com/kataras/blocks.
- type BlocksEngine struct {
- Engine *blocks.Blocks
- }
- var (
- _ Engine = (*BlocksEngine)(nil)
- _ EngineFuncer = (*BlocksEngine)(nil)
- )
- // WrapBlocks wraps an initialized blocks engine and returns its Iris adapter.
- // See `Blocks` package-level function too.
- func WrapBlocks(v *blocks.Blocks) *BlocksEngine {
- return &BlocksEngine{Engine: v}
- }
- // Blocks returns a new blocks view engine.
- // The given "extension" MUST begin with a dot.
- //
- // See `WrapBlocks` package-level function too.
- func Blocks(directory, extension string) *BlocksEngine {
- return WrapBlocks(blocks.New(directory).Extension(extension))
- }
- // Ext returns empty ext as this template engine
- // supports template blocks without file suffix.
- // Note that, if more than one view engine is registered to a single
- // Iris application then, this Blocks engine should be the last entry one.
- func (s *BlocksEngine) Ext() string {
- return ""
- }
- // AddFunc implements the `EngineFuncer` which is being used
- // by the framework to add template functions like:
- // - url func(routeName string, args ...string) string
- // - urlpath func(routeName string, args ...string) string
- // - tr func(lang, key string, args ...interface{}) string
- func (s *BlocksEngine) AddFunc(funcName string, funcBody interface{}) {
- s.Engine.Funcs(template.FuncMap{funcName: funcBody})
- }
- // AddLayoutFunc adds a template function for templates that are marked as layouts.
- func (s *BlocksEngine) AddLayoutFunc(funcName string, funcBody interface{}) *BlocksEngine {
- s.Engine.LayoutFuncs(template.FuncMap{funcName: funcBody})
- return s
- }
- // Binary sets the function which reads contents based on a filename
- // and a function that returns all the filenames.
- // These functions are used to parse the corresponding files into templates.
- // You do not need to set them when the given "rootDir" was a system directory.
- // It's mostly useful when the application contains embedded template files,
- // e.g. pass go-bindata's `Asset` and `AssetNames` functions
- // to load templates from go-bindata generated content.
- func (s *BlocksEngine) Binary(asset blocks.AssetFunc, assetNames blocks.AssetNamesFunc) *BlocksEngine {
- s.Engine.Assets(asset, assetNames)
- return s
- }
- // Layout sets the default layout which inside should use
- // the {{ template "content" . }} to render the main template.
- //
- // Example for ./views/layouts/main.html:
- // Blocks("./views", ".html").Layout("layouts/main")
- func (s *BlocksEngine) Layout(layoutName string) *BlocksEngine {
- s.Engine.DefaultLayout(layoutName)
- return s
- }
- // Reload if called with a true parameter,
- // each `ExecuteWriter` call will re-parse the templates.
- // Useful when the application is at a development stage.
- func (s *BlocksEngine) Reload(b bool) *BlocksEngine {
- s.Engine.Reload(b)
- return s
- }
- // Load parses the files into templates.
- func (s *BlocksEngine) Load() error {
- return s.Engine.Load()
- }
- // ExecuteWriter renders a template on "w".
- func (s *BlocksEngine) ExecuteWriter(w io.Writer, tmplName, layoutName string, data interface{}) error {
- if layoutName == NoLayout {
- layoutName = ""
- }
- return s.Engine.ExecuteTemplate(w, tmplName, layoutName, data)
- }
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