scene.go 4.5 KB

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  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. "time"
  12. )
  13. type SceneInfo struct {
  14. Id string `json:"id"`
  15. Name string `json:"name"`
  16. Desc string `json:"desc"`
  17. Status int `json:"status"`
  18. SceneType string `json:"scene_type"`
  19. Config string `json:"config"`
  20. Action string `json:"action"`
  21. Time time.Time `json:"time"`
  22. }
  23. type SceneService struct {
  24. scenes *gmap.HashMap // 场景ID到场景实例的映射
  25. timer TaskManager
  26. weather TaskManager
  27. deviceStatus TaskManager
  28. }
  29. func NewSceneService() *SceneService {
  30. return &SceneService{
  31. scenes: gmap.New(true),
  32. timer: service2.NewTimerSceneService(),
  33. weather: service2.NewWeatherSceneService(),
  34. deviceStatus: service2.NewDeviceSceneService(),
  35. }
  36. }
  37. type TaskManager interface {
  38. Add(config string) error
  39. Update(config string) error
  40. Remove(id string) error
  41. Start(id string) error
  42. Stop(id string) error
  43. }
  44. // getServiceByType 根据场景类型获取对应的服务实例
  45. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  46. switch sceneType {
  47. case "oneKey":
  48. return nil, nil
  49. case "timer":
  50. return m.timer, nil
  51. case "weather":
  52. return m.weather, nil
  53. case "device_status":
  54. return m.deviceStatus, nil
  55. default:
  56. return nil, errors.New("不支持的场景类型: " + sceneType)
  57. }
  58. }
  59. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  60. scene := SceneInfo{
  61. Id: args.Id,
  62. Name: args.Name,
  63. Status: args.Status,
  64. Desc: args.Desc,
  65. SceneType: args.SceneType,
  66. Config: args.Config,
  67. Action: args.Action,
  68. Time: args.Time,
  69. }
  70. srv, err := m.getServiceByType(scene.SceneType)
  71. if err != nil {
  72. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  73. return err
  74. }
  75. fmt.Printf("提交场景任务:%s", gjson.New(scene).MustToJsonString())
  76. switch scene.Action {
  77. case "add":
  78. err = srv.Add(scene.Config)
  79. if err != nil {
  80. return err
  81. }
  82. m.scenes.Set(scene.Id, scene)
  83. return m.saveSceneRedis(scene)
  84. case "remove":
  85. err = srv.Remove(scene.Id)
  86. if err != nil {
  87. server.Log.Errorf("delete scene error: Id: %s, error: %v", scene.Id, err)
  88. }
  89. m.scenes.Remove(scene.Id)
  90. return m.delSceneRedis(scene)
  91. case "update":
  92. err = srv.Update(scene.Config)
  93. if err != nil {
  94. server.Log.Errorf("update scene error: Id: %s, error: %v", scene.Id, err)
  95. return err
  96. }
  97. m.scenes.Set(scene.Id, scene)
  98. return m.saveSceneRedis(scene)
  99. case "start":
  100. err = srv.Start(scene.Config)
  101. if err != nil {
  102. server.Log.Errorf("start scene error: Id: %s, error: %v", scene.Id, err)
  103. return err
  104. }
  105. scene.Status = 1
  106. m.scenes.Set(scene.Id, scene)
  107. return m.saveSceneRedis(scene)
  108. case "stop":
  109. err = srv.Stop(scene.Config)
  110. if err != nil {
  111. server.Log.Errorf("stop scene error: Id: %s, error: %v", scene.Id, err)
  112. return err
  113. }
  114. scene.Status = 0
  115. m.scenes.Set(scene.Id, scene)
  116. return m.saveSceneRedis(scene)
  117. case "do":
  118. err = m.doAction(gjson.New(scene.Action).MustToJsonString())
  119. }
  120. return nil
  121. }
  122. func (m *SceneService) doAction(action string) error {
  123. var actions []*service2.Action
  124. err := json.Unmarshal([]byte(action), &actions)
  125. if err != nil {
  126. server.Log.Errorf("unmarshal actions error :%v", err)
  127. return err
  128. }
  129. return service2.NewTaskExecutor(actions).Do()
  130. }
  131. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  132. sceneArgs := rpcs.ArgsScene{
  133. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  134. Name: scene.Name,
  135. Desc: scene.Desc,
  136. SceneId: scene.Id,
  137. Config: scene.Config,
  138. Time: scene.Time,
  139. }
  140. sceneReply := rpcs.ReplyEmptyResult{}
  141. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  142. if err != nil {
  143. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  144. }
  145. return err
  146. }
  147. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  148. sceneArgs := rpcs.ArgsScene{
  149. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  150. Config: scene.Config,
  151. }
  152. sceneReply := rpcs.ReplyEmptyResult{}
  153. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  154. if err != nil {
  155. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  156. }
  157. return err
  158. }