scene.go 3.8 KB

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  1. package scene
  2. import (
  3. "context"
  4. "github.com/gogf/gf/database/gredis"
  5. "time"
  6. )
  7. const (
  8. timerScenePrefix = "scene:timer:*"
  9. deviceScenePrefix = "scene:device_status:*"
  10. weatherScenePrefix = "scene:weather:*"
  11. scenePrefix = "scene:*"
  12. dataExpires = 7200
  13. )
  14. type GetSceneParams struct {
  15. Type string `json:"type"`
  16. Name string `json:"name"`
  17. DeviceCode string `json:"device_code"`
  18. }
  19. type InfoScene struct {
  20. Key string `json:"key"`
  21. Name string `json:"name"`
  22. Desc string `json:"desc"`
  23. SceneId string `json:"scene_id"`
  24. Config string `json:"config"`
  25. }
  26. type AllSceneResult struct {
  27. Total int `json:"total"`
  28. Data []*InfoScene `json:"data"`
  29. }
  30. type Info struct {
  31. Key string `json:"key"`
  32. Name string `json:"name"`
  33. Desc string `json:"desc"`
  34. SceneId string `json:"scene_id"`
  35. Config string `json:"config"`
  36. Time time.Time `json:"time"`
  37. }
  38. type Manager struct {
  39. redisClient *gredis.Redis
  40. ctx context.Context
  41. }
  42. func NewSceneManager(host string, port int) *Manager {
  43. red := gredis.New(&gredis.Config{
  44. Host: host,
  45. Port: port,
  46. Db: 2,
  47. MaxActive: 100,
  48. })
  49. ctx := context.Background()
  50. helper := &Manager{
  51. redisClient: red,
  52. ctx: ctx,
  53. }
  54. return helper
  55. }
  56. func (a *Manager) SaveScene(info *Info) error {
  57. _, err := a.redisClient.DoVar("SET", info.Key, info)
  58. if err != nil {
  59. return err
  60. }
  61. //_, err = a.redisClient.Do("EXPIRE", info.Key, -1)
  62. //if err != nil {
  63. // return err
  64. //}
  65. return nil
  66. }
  67. func (a *Manager) GetScene(key string) (string, error) {
  68. // get status from redis
  69. result, err := a.redisClient.DoVar("GET", key)
  70. if err != nil {
  71. return "", err
  72. }
  73. return result.String(), nil
  74. }
  75. func (a *Manager) DeleteScene(key string) error {
  76. // get status from redis
  77. _, err := a.redisClient.Do("DEL", key)
  78. if err != nil {
  79. return err
  80. }
  81. return nil
  82. }
  83. // GetAllScenesPage 查询定时场景
  84. func (a *Manager) GetAllScenesPage(code string, pi, ps int) (AllSceneResult, error) {
  85. var key string
  86. switch code {
  87. case "timer":
  88. key = timerScenePrefix
  89. case "device":
  90. key = deviceScenePrefix
  91. case "weather":
  92. key = weatherScenePrefix
  93. default:
  94. key = scenePrefix
  95. }
  96. var result AllSceneResult
  97. // 使用KEYS命令获取所有匹配前缀的键s
  98. keys, err := a.redisClient.DoVar("KEYS", key)
  99. if err != nil {
  100. return result, err
  101. }
  102. // 检查是否有数据
  103. if keys.IsEmpty() {
  104. return result, nil
  105. }
  106. var start, end int
  107. // 转换为字符串切片
  108. keyList := keys.Strings()
  109. result.Total = len(keyList)
  110. if len(keyList) > 0 {
  111. start = (pi - 1) * ps
  112. end = pi*ps - 1
  113. if end > len(keyList)-1 {
  114. end = len(keyList) - 1
  115. }
  116. }
  117. // 存储所有结果
  118. for i := start; i <= end; i++ {
  119. scene := new(InfoScene)
  120. r, err := a.redisClient.DoVar("GET", keyList[i])
  121. if err != nil {
  122. return result, err
  123. }
  124. err = r.Struct(&scene)
  125. if err != nil {
  126. return result, err
  127. }
  128. result.Data = append(result.Data, scene)
  129. }
  130. return result, nil
  131. }
  132. // GetAllScenes 查询定时场景
  133. func (a *Manager) GetAllScenes(code string) ([]*InfoScene, error) {
  134. var key string
  135. switch code {
  136. case "time":
  137. key = timerScenePrefix
  138. case "device":
  139. key = deviceScenePrefix
  140. case "weather":
  141. key = weatherScenePrefix
  142. default:
  143. key = scenePrefix
  144. }
  145. // 使用KEYS命令获取所有匹配前缀的键s
  146. keys, err := a.redisClient.DoVar("KEYS", key)
  147. if err != nil {
  148. return nil, err
  149. }
  150. // 检查是否有数据
  151. if keys.IsEmpty() {
  152. return nil, nil
  153. }
  154. // 转换为字符串切片
  155. keyList := keys.Strings()
  156. // 存储所有结果
  157. scenes := make([]*InfoScene, 0)
  158. var scene InfoScene
  159. for _, v := range keyList {
  160. r, err := a.redisClient.DoVar("GET", v)
  161. if err != nil {
  162. return nil, err
  163. }
  164. err = r.Struct(&scene)
  165. if err != nil {
  166. return nil, err
  167. }
  168. scenes = append(scenes, &scene)
  169. }
  170. return scenes, nil
  171. }