scene.go 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. )
  12. type SceneInfo struct {
  13. Id string `json:"id"`
  14. Name string `json:"name"`
  15. Desc string `json:"desc"`
  16. Status int `json:"status"`
  17. SceneType string `json:"scene_type"`
  18. Config string `json:"config"`
  19. Action string `json:"action"`
  20. Time string `json:"time"`
  21. }
  22. type SceneService struct {
  23. scenes *gmap.HashMap // 场景ID到场景实例的映射
  24. timer TaskManager
  25. weather TaskManager
  26. deviceStatus TaskManager
  27. }
  28. func NewSceneService() *SceneService {
  29. return &SceneService{
  30. scenes: gmap.New(true),
  31. timer: service2.NewTimerSceneService(),
  32. weather: service2.NewWeatherSceneService(),
  33. deviceStatus: service2.NewDeviceSceneService(),
  34. }
  35. }
  36. type TaskManager interface {
  37. Add(config string) error
  38. Update(config string) error
  39. Remove(id string) error
  40. Start(id string) error
  41. Stop(id string) error
  42. }
  43. // getServiceByType 根据场景类型获取对应的服务实例
  44. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  45. switch sceneType {
  46. case "oneKey":
  47. return nil, nil
  48. case "timer":
  49. return m.timer, nil
  50. case "weather":
  51. return m.weather, nil
  52. case "device_status":
  53. return m.deviceStatus, nil
  54. default:
  55. return nil, errors.New("不支持的场景类型: " + sceneType)
  56. }
  57. }
  58. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  59. scene := SceneInfo{
  60. Id: args.Id,
  61. Name: args.Name,
  62. Status: args.Status,
  63. SceneType: args.SceneType,
  64. Config: args.Config,
  65. Action: args.Action,
  66. }
  67. srv, err := m.getServiceByType(scene.SceneType)
  68. if err != nil {
  69. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  70. return err
  71. }
  72. fmt.Printf("提交场景任务:%s", gjson.New(scene).MustToJsonString())
  73. switch scene.Action {
  74. case "add":
  75. err = srv.Add(scene.Config)
  76. if err != nil {
  77. return err
  78. }
  79. m.scenes.Set(scene.Id, scene)
  80. return m.saveSceneRedis(scene)
  81. case "remove":
  82. err = srv.Remove(scene.Id)
  83. if err != nil {
  84. server.Log.Errorf("delete scene error: Id: %s, error: %v", scene.Id, err)
  85. }
  86. m.scenes.Remove(scene.Id)
  87. return m.delSceneRedis(scene)
  88. case "update":
  89. err = srv.Update(scene.Config)
  90. if err != nil {
  91. server.Log.Errorf("update scene error: Id: %s, error: %v", scene.Id, err)
  92. return err
  93. }
  94. m.scenes.Set(scene.Id, scene)
  95. return m.saveSceneRedis(scene)
  96. case "start":
  97. err = srv.Start(scene.Config)
  98. if err != nil {
  99. server.Log.Errorf("start scene error: Id: %s, error: %v", scene.Id, err)
  100. return err
  101. }
  102. scene.Status = 1
  103. m.scenes.Set(scene.Id, scene)
  104. return m.saveSceneRedis(scene)
  105. case "stop":
  106. err = srv.Stop(scene.Config)
  107. if err != nil {
  108. server.Log.Errorf("stop scene error: Id: %s, error: %v", scene.Id, err)
  109. return err
  110. }
  111. scene.Status = 0
  112. m.scenes.Set(scene.Id, scene)
  113. return m.saveSceneRedis(scene)
  114. case "do":
  115. err = m.doAction(gjson.New(scene.Action).MustToJsonString())
  116. }
  117. return nil
  118. }
  119. func (m *SceneService) doAction(action string) error {
  120. var actions []*service2.Action
  121. err := json.Unmarshal([]byte(action), &actions)
  122. if err != nil {
  123. server.Log.Errorf("unmarshal actions error :%v", err)
  124. return err
  125. }
  126. return service2.NewTaskExecutor(actions).Do()
  127. }
  128. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  129. sceneArgs := rpcs.ArgsScene{
  130. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  131. Name: scene.Name,
  132. Desc: scene.Desc,
  133. SceneId: scene.Id,
  134. Config: scene.Config,
  135. }
  136. sceneReply := rpcs.ReplyEmptyResult{}
  137. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  138. if err != nil {
  139. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  140. }
  141. return err
  142. }
  143. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  144. sceneArgs := rpcs.ArgsScene{
  145. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  146. Config: scene.Config,
  147. }
  148. sceneReply := rpcs.ReplyEmptyResult{}
  149. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  150. if err != nil {
  151. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  152. }
  153. return err
  154. }