scene.go 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203
  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. "time"
  12. )
  13. type SceneInfo struct {
  14. Id string `json:"id"`
  15. Name string `json:"name"`
  16. ConditionDesc string `json:"condition_desc"`
  17. ActionDesc string `json:"action_desc"`
  18. Status int `json:"status"`
  19. SceneType string `json:"scene_type"`
  20. Config string `json:"config"`
  21. Action string `json:"action"`
  22. Time time.Time `json:"time"`
  23. }
  24. type SceneService struct {
  25. scenes *gmap.HashMap // 场景ID到场景实例的映射
  26. timer TaskManager
  27. weather TaskManager
  28. deviceStatus TaskManager
  29. }
  30. func NewSceneService() *SceneService {
  31. return &SceneService{
  32. scenes: gmap.New(true),
  33. timer: service2.NewTimerSceneService(),
  34. weather: service2.NewWeatherSceneService(),
  35. deviceStatus: service2.NewDeviceSceneService(),
  36. }
  37. }
  38. type TaskManager interface {
  39. Add(config string) error
  40. Update(config string) error
  41. Remove(id string) error
  42. Start(id string) error
  43. Stop(id string) error
  44. }
  45. // getServiceByType 根据场景类型获取对应的服务实例
  46. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  47. switch sceneType {
  48. case "oneKey":
  49. return nil, nil
  50. case "timer":
  51. return m.timer, nil
  52. case "weather":
  53. return m.weather, nil
  54. case "device_status":
  55. return m.deviceStatus, nil
  56. default:
  57. return nil, errors.New("不支持的场景类型: " + sceneType)
  58. }
  59. }
  60. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  61. scene := SceneInfo{
  62. Id: args.Id,
  63. Name: args.Name,
  64. Status: args.Status,
  65. ConditionDesc: args.ConditionDesc,
  66. ActionDesc: args.ActionDesc,
  67. SceneType: args.SceneType,
  68. Config: args.Config,
  69. Action: args.Action,
  70. Time: args.Time,
  71. }
  72. fmt.Printf("scene---------: %s\n", gjson.New(scene).MustToJsonString())
  73. srv, err := m.getServiceByType(scene.SceneType)
  74. if err != nil {
  75. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  76. return err
  77. }
  78. switch scene.Action {
  79. case "add":
  80. err = srv.Add(scene.Config)
  81. if err != nil {
  82. return err
  83. }
  84. m.scenes.Set(scene.Id, scene)
  85. return m.saveSceneRedis(scene)
  86. case "remove":
  87. err = srv.Remove(scene.Id)
  88. if err != nil {
  89. server.Log.Errorf("delete scene error: Id: %s, error: %v\n", scene.Id, err)
  90. }
  91. m.scenes.Remove(scene.Id)
  92. return m.delSceneRedis(scene)
  93. case "update":
  94. err = srv.Update(scene.Config)
  95. if err != nil {
  96. server.Log.Errorf("update scene error: Id: %s, error: %v\n", scene.Id, err)
  97. return err
  98. }
  99. m.scenes.Set(scene.Id, scene)
  100. return m.saveSceneRedis(scene)
  101. case "start":
  102. err = srv.Start(scene.Config)
  103. if err != nil {
  104. server.Log.Errorf("start scene error: Id: %s, error: %v\n", scene.Id, err)
  105. return err
  106. }
  107. scene.Status = 1
  108. m.scenes.Set(scene.Id, scene)
  109. return m.saveSceneRedis(scene)
  110. case "stop":
  111. err = srv.Stop(scene.Config)
  112. if err != nil {
  113. server.Log.Errorf("stop scene error: Id: %s, error: %v\n", scene.Id, err)
  114. return err
  115. }
  116. scene.Status = 0
  117. m.scenes.Set(scene.Id, scene)
  118. return m.saveSceneRedis(scene)
  119. case "do":
  120. j := gjson.New(scene.Config)
  121. err = m.doAction(scene.Id, j.GetString("actions"))
  122. }
  123. return nil
  124. }
  125. func (m *SceneService) doAction(sceneId, action string) error {
  126. var actions []*service2.Action
  127. err := json.Unmarshal([]byte(action), &actions)
  128. if err != nil {
  129. server.Log.Errorf("unmarshal actions error :%v", err)
  130. return err
  131. }
  132. err = service2.NewTaskExecutor(actions).Do(sceneId)
  133. if err != nil {
  134. server.Log.Errorf("do action error: Id: %s, error: %v", sceneId, err)
  135. }
  136. return err
  137. }
  138. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  139. sceneArgs := rpcs.ArgsScene{
  140. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  141. Name: scene.Name,
  142. ConditionDesc: scene.ConditionDesc,
  143. ActionDesc: scene.ActionDesc,
  144. SceneId: scene.Id,
  145. Config: scene.Config,
  146. Time: scene.Time,
  147. Status: scene.Status,
  148. SceneType: scene.SceneType,
  149. }
  150. sceneReply := rpcs.ReplyEmptyResult{}
  151. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  152. if err != nil {
  153. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  154. }
  155. return err
  156. }
  157. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  158. sceneArgs := rpcs.ArgsScene{
  159. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  160. Config: scene.Config,
  161. }
  162. sceneReply := rpcs.ReplyEmptyResult{}
  163. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  164. if err != nil {
  165. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  166. }
  167. return err
  168. }
  169. func (m *SceneService) RestartScenes() {
  170. sceneArgs := rpcs.ArgsGetAllScene{}
  171. sceneReply := rpcs.ReplyScenes{}
  172. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.GetAllScenes", sceneArgs, &sceneReply)
  173. if err != nil {
  174. server.Log.Errorf("get all scene error: %v", err)
  175. }
  176. reply := rpcs.ReplySubmitSceneAction{}
  177. for _, v := range sceneReply.Result {
  178. if v.Status == 1 {
  179. err = m.SubmitAction(rpcs.ArgsSubmitSceneAction{
  180. Id: v.SceneId,
  181. Name: v.Name,
  182. Status: v.Status,
  183. ConditionDesc: v.ConditionDesc,
  184. ActionDesc: v.ActionDesc,
  185. SceneType: v.SceneType,
  186. Config: v.Config,
  187. Action: "add",
  188. }, &reply)
  189. }
  190. }
  191. }