scene.go 3.9 KB

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  1. package scene
  2. import (
  3. "context"
  4. "github.com/gogf/gf/database/gredis"
  5. "time"
  6. )
  7. const (
  8. timerScenePrefix = "scene:timer:*"
  9. deviceScenePrefix = "scene:device_status:*"
  10. weatherScenePrefix = "scene:weather:*"
  11. scenePrefix = "scene:*"
  12. dataExpires = 7200
  13. )
  14. type GetSceneParams struct {
  15. Type string `json:"type"`
  16. Name string `json:"name"`
  17. DeviceCode string `json:"device_code"`
  18. }
  19. type InfoScene struct {
  20. Key string `json:"key"`
  21. Name string `json:"name"`
  22. ConditionDesc string `json:"condition_desc"`
  23. ActionDesc string `json:"action_desc"`
  24. SceneId string `json:"scene_id"`
  25. Config string `json:"config"`
  26. }
  27. type AllSceneResult struct {
  28. Total int `json:"total"`
  29. Data []*InfoScene `json:"data"`
  30. }
  31. type Info struct {
  32. Key string `json:"key"`
  33. Name string `json:"name"`
  34. ActionDesc string `json:"action_desc"`
  35. ConditionDesc string `json:"condition_desc"`
  36. SceneId string `json:"scene_id"`
  37. Config string `json:"config"`
  38. Time time.Time `json:"time"`
  39. }
  40. type Manager struct {
  41. redisClient *gredis.Redis
  42. ctx context.Context
  43. }
  44. func NewSceneManager(host string, port int) *Manager {
  45. red := gredis.New(&gredis.Config{
  46. Host: host,
  47. Port: port,
  48. Db: 2,
  49. MaxActive: 100,
  50. })
  51. ctx := context.Background()
  52. helper := &Manager{
  53. redisClient: red,
  54. ctx: ctx,
  55. }
  56. return helper
  57. }
  58. func (a *Manager) SaveScene(info *Info) error {
  59. _, err := a.redisClient.DoVar("SET", info.Key, info)
  60. if err != nil {
  61. return err
  62. }
  63. //_, err = a.redisClient.Do("EXPIRE", info.Key, -1)
  64. //if err != nil {
  65. // return err
  66. //}
  67. return nil
  68. }
  69. func (a *Manager) GetScene(key string) (string, error) {
  70. // get status from redis
  71. result, err := a.redisClient.DoVar("GET", key)
  72. if err != nil {
  73. return "", err
  74. }
  75. return result.String(), nil
  76. }
  77. func (a *Manager) DeleteScene(key string) error {
  78. // get status from redis
  79. _, err := a.redisClient.Do("DEL", key)
  80. if err != nil {
  81. return err
  82. }
  83. return nil
  84. }
  85. // GetAllScenesPage 查询定时场景
  86. func (a *Manager) GetAllScenesPage(code string, pi, ps int) (AllSceneResult, error) {
  87. var key string
  88. switch code {
  89. case "timer":
  90. key = timerScenePrefix
  91. case "device":
  92. key = deviceScenePrefix
  93. case "weather":
  94. key = weatherScenePrefix
  95. default:
  96. key = scenePrefix
  97. }
  98. var result AllSceneResult
  99. // 使用KEYS命令获取所有匹配前缀的键s
  100. keys, err := a.redisClient.DoVar("KEYS", key)
  101. if err != nil {
  102. return result, err
  103. }
  104. // 检查是否有数据
  105. if keys.IsEmpty() {
  106. return result, nil
  107. }
  108. var start, end int
  109. // 转换为字符串切片
  110. keyList := keys.Strings()
  111. result.Total = len(keyList)
  112. if len(keyList) > 0 {
  113. start = (pi - 1) * ps
  114. end = pi*ps - 1
  115. if end > len(keyList)-1 {
  116. end = len(keyList) - 1
  117. }
  118. }
  119. // 存储所有结果
  120. for i := start; i <= end; i++ {
  121. scene := new(InfoScene)
  122. r, err := a.redisClient.DoVar("GET", keyList[i])
  123. if err != nil {
  124. return result, err
  125. }
  126. err = r.Struct(&scene)
  127. if err != nil {
  128. return result, err
  129. }
  130. result.Data = append(result.Data, scene)
  131. }
  132. return result, nil
  133. }
  134. // GetAllScenes 查询定时场景
  135. func (a *Manager) GetAllScenes(code string) ([]*InfoScene, error) {
  136. var key string
  137. switch code {
  138. case "time":
  139. key = timerScenePrefix
  140. case "device":
  141. key = deviceScenePrefix
  142. case "weather":
  143. key = weatherScenePrefix
  144. default:
  145. key = scenePrefix
  146. }
  147. // 使用KEYS命令获取所有匹配前缀的键s
  148. keys, err := a.redisClient.DoVar("KEYS", key)
  149. if err != nil {
  150. return nil, err
  151. }
  152. // 检查是否有数据
  153. if keys.IsEmpty() {
  154. return nil, nil
  155. }
  156. // 转换为字符串切片
  157. keyList := keys.Strings()
  158. // 存储所有结果
  159. scenes := make([]*InfoScene, 0)
  160. var scene InfoScene
  161. for _, v := range keyList {
  162. r, err := a.redisClient.DoVar("GET", v)
  163. if err != nil {
  164. return nil, err
  165. }
  166. err = r.Struct(&scene)
  167. if err != nil {
  168. return nil, err
  169. }
  170. scenes = append(scenes, &scene)
  171. }
  172. return scenes, nil
  173. }