scene.go 4.3 KB

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  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. )
  12. type SceneInfo struct {
  13. Id string `json:"id"`
  14. Name string `json:"name"`
  15. Status int `json:"status"`
  16. SceneType string `json:"scene_type"`
  17. Config string `json:"config"`
  18. Action string `json:"action"`
  19. Time string `json:"time"`
  20. }
  21. type SceneService struct {
  22. scenes *gmap.HashMap // 场景ID到场景实例的映射
  23. timer TaskManager
  24. weather TaskManager
  25. deviceStatus TaskManager
  26. }
  27. func NewSceneService() *SceneService {
  28. return &SceneService{
  29. scenes: gmap.New(true),
  30. timer: service2.NewTimerSceneService(),
  31. weather: service2.NewWeatherSceneService(),
  32. deviceStatus: service2.NewDeviceSceneService(),
  33. }
  34. }
  35. type TaskManager interface {
  36. Add(config string) error
  37. Update(config string) error
  38. Remove(config string) error
  39. Start(config string) error
  40. Stop(config string) error
  41. }
  42. // getServiceByType 根据场景类型获取对应的服务实例
  43. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  44. switch sceneType {
  45. case "oneKey":
  46. return nil, nil
  47. case "timer":
  48. return m.timer, nil
  49. case "weather":
  50. return m.weather, nil
  51. case "deviceStatus":
  52. return m.deviceStatus, nil
  53. default:
  54. return nil, errors.New("不支持的场景类型: " + sceneType)
  55. }
  56. }
  57. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  58. scene := SceneInfo{
  59. Id: args.Id,
  60. Name: args.Name,
  61. Status: args.Status,
  62. SceneType: args.SceneType,
  63. Config: args.Config,
  64. Action: args.Action,
  65. }
  66. srv, err := m.getServiceByType(scene.SceneType)
  67. if err != nil {
  68. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  69. return err
  70. }
  71. switch scene.Action {
  72. case "add":
  73. err = srv.Add(scene.Config)
  74. if err != nil {
  75. return err
  76. }
  77. m.scenes.Set(scene.Id, scene)
  78. return m.saveSceneRedis(scene)
  79. case "remove":
  80. err = srv.Remove(scene.Config)
  81. if err != nil {
  82. server.Log.Errorf("delete scene-manager error: Id: %s, error: %v", scene.Id, err)
  83. }
  84. m.scenes.Remove(scene.Id)
  85. return m.delSceneRedis(scene)
  86. case "update":
  87. err = srv.Update(scene.Config)
  88. if err != nil {
  89. server.Log.Errorf("update scene-manager error: Id: %s, error: %v", scene.Id, err)
  90. return err
  91. }
  92. m.scenes.Set(scene.Id, scene)
  93. return m.saveSceneRedis(scene)
  94. case "start":
  95. err = srv.Start(scene.Config)
  96. if err != nil {
  97. server.Log.Errorf("start scene-manager error: Id: %s, error: %v", scene.Id, err)
  98. return err
  99. }
  100. scene.Status = 1
  101. m.scenes.Set(scene.Id, scene)
  102. return m.saveSceneRedis(scene)
  103. case "stop":
  104. err = srv.Stop(scene.Config)
  105. if err != nil {
  106. server.Log.Errorf("stop scene-manager error: Id: %s, error: %v", scene.Id, err)
  107. return err
  108. }
  109. scene.Status = 0
  110. m.scenes.Set(scene.Id, scene)
  111. return m.saveSceneRedis(scene)
  112. case "do":
  113. err = m.doAction(gjson.New(scene.Action).MustToJsonString())
  114. }
  115. return nil
  116. }
  117. func (m *SceneService) doAction(action string) error {
  118. var actions []*service2.Action
  119. err := json.Unmarshal([]byte(action), &actions)
  120. if err != nil {
  121. server.Log.Errorf("unmarshal actions error :%v", err)
  122. return err
  123. }
  124. return service2.NewTaskExecutor(actions).Do()
  125. }
  126. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  127. sceneArgs := rpcs.ArgsScene{
  128. Key: fmt.Sprintf("scene-manager:%s:%s", scene.SceneType, scene.Id),
  129. SceneId: scene.Id,
  130. Config: scene.Config,
  131. }
  132. sceneReply := rpcs.ReplyGetDeviceOnlineStatus{}
  133. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  134. if err != nil {
  135. server.Log.Errorf("save scene-manager error: Id: %s, error: %v", scene.Id, err)
  136. }
  137. return err
  138. }
  139. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  140. sceneArgs := rpcs.ArgsScene{
  141. Key: fmt.Sprintf("scene-manager:%s:%s", scene.SceneType, scene.Id),
  142. Config: scene.Config,
  143. }
  144. sceneReply := rpcs.ReplyGetDeviceOnlineStatus{}
  145. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  146. if err != nil {
  147. server.Log.Errorf("save scene-manager error: Id: %s, error: %v", scene.Id, err)
  148. }
  149. return err
  150. }