scene.go 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205
  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. "time"
  12. )
  13. type SceneInfo struct {
  14. Id string `json:"id"`
  15. Name string `json:"name"`
  16. ConditionDesc string `json:"condition_desc"`
  17. ActionDesc string `json:"action_desc"`
  18. Status int `json:"status"`
  19. SceneType string `json:"scene_type"`
  20. Config string `json:"config"`
  21. Action string `json:"action"`
  22. Time time.Time `json:"time"`
  23. }
  24. type SceneService struct {
  25. scenes *gmap.HashMap // 场景ID到场景实例的映射
  26. timer TaskManager
  27. weather TaskManager
  28. deviceStatus TaskManager
  29. }
  30. func NewSceneService() *SceneService {
  31. return &SceneService{
  32. scenes: gmap.New(true),
  33. timer: service2.NewTimerSceneService(),
  34. weather: service2.NewWeatherSceneService(),
  35. deviceStatus: service2.NewDeviceSceneService(),
  36. }
  37. }
  38. type TaskManager interface {
  39. Add(config string) error
  40. Update(config string) error
  41. Remove(id string) error
  42. Start(id string) error
  43. Stop(id string) error
  44. }
  45. // getServiceByType 根据场景类型获取对应的服务实例
  46. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  47. switch sceneType {
  48. case "oneKey":
  49. return nil, nil
  50. case "timer":
  51. return m.timer, nil
  52. case "weather":
  53. return m.weather, nil
  54. case "device_status":
  55. return m.deviceStatus, nil
  56. default:
  57. return nil, errors.New("不支持的场景类型: " + sceneType)
  58. }
  59. }
  60. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  61. scene := SceneInfo{
  62. Id: args.Id,
  63. Name: args.Name,
  64. Status: args.Status,
  65. ConditionDesc: args.ConditionDesc,
  66. ActionDesc: args.ActionDesc,
  67. SceneType: args.SceneType,
  68. Config: args.Config,
  69. Action: args.Action,
  70. Time: args.Time,
  71. }
  72. srv, err := m.getServiceByType(scene.SceneType)
  73. if err != nil {
  74. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  75. return err
  76. }
  77. switch scene.Action {
  78. case "add":
  79. err = srv.Add(scene.Config)
  80. if err != nil {
  81. return err
  82. }
  83. m.scenes.Set(scene.Id, scene)
  84. return m.saveSceneRedis(scene)
  85. case "remove":
  86. fmt.Printf("delete scene1---------: %s\n", scene.Id)
  87. err = srv.Remove(scene.Id)
  88. if err != nil {
  89. server.Log.Errorf("delete scene error: Id: %s, error: %v\n", scene.Id, err)
  90. }
  91. m.scenes.Remove(scene.Id)
  92. fmt.Printf("delete scene2---------: %s\n", scene.Id)
  93. return m.delSceneRedis(scene)
  94. case "update":
  95. err = srv.Update(scene.Config)
  96. if err != nil {
  97. server.Log.Errorf("update scene error: Id: %s, error: %v\n", scene.Id, err)
  98. return err
  99. }
  100. m.scenes.Set(scene.Id, scene)
  101. return m.saveSceneRedis(scene)
  102. case "start":
  103. err = srv.Start(scene.Config)
  104. if err != nil {
  105. server.Log.Errorf("start scene error: Id: %s, error: %v\n", scene.Id, err)
  106. return err
  107. }
  108. scene.Status = 1
  109. m.scenes.Set(scene.Id, scene)
  110. return m.saveSceneRedis(scene)
  111. case "stop":
  112. err = srv.Stop(scene.Config)
  113. if err != nil {
  114. server.Log.Errorf("stop scene error: Id: %s, error: %v\n", scene.Id, err)
  115. return err
  116. }
  117. scene.Status = 0
  118. m.scenes.Set(scene.Id, scene)
  119. return m.saveSceneRedis(scene)
  120. case "do":
  121. j := gjson.New(scene.Config)
  122. err = m.doAction(scene.Id, j.GetString("actions"))
  123. }
  124. return nil
  125. }
  126. func (m *SceneService) doAction(sceneId, action string) error {
  127. var actions []*service2.Action
  128. err := json.Unmarshal([]byte(action), &actions)
  129. if err != nil {
  130. server.Log.Errorf("unmarshal actions error :%v", err)
  131. return err
  132. }
  133. err = service2.NewTaskExecutor(actions).Do(sceneId)
  134. if err != nil {
  135. server.Log.Errorf("do action error: Id: %s, error: %v", sceneId, err)
  136. }
  137. return err
  138. }
  139. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  140. sceneArgs := rpcs.ArgsScene{
  141. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  142. Name: scene.Name,
  143. ConditionDesc: scene.ConditionDesc,
  144. ActionDesc: scene.ActionDesc,
  145. SceneId: scene.Id,
  146. Config: scene.Config,
  147. Time: scene.Time,
  148. Status: scene.Status,
  149. SceneType: scene.SceneType,
  150. }
  151. sceneReply := rpcs.ReplyEmptyResult{}
  152. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  153. if err != nil {
  154. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  155. }
  156. return err
  157. }
  158. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  159. sceneArgs := rpcs.ArgsScene{
  160. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  161. Config: scene.Config,
  162. }
  163. sceneReply := rpcs.ReplyEmptyResult{}
  164. fmt.Printf("delete scene3---------: %s\n", scene.Id)
  165. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  166. if err != nil {
  167. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  168. }
  169. return err
  170. }
  171. func (m *SceneService) RestartScenes() {
  172. sceneArgs := rpcs.ArgsGetAllScene{}
  173. sceneReply := rpcs.ReplyScenes{}
  174. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.GetAllScenes", sceneArgs, &sceneReply)
  175. if err != nil {
  176. server.Log.Errorf("get all scene error: %v", err)
  177. }
  178. reply := rpcs.ReplySubmitSceneAction{}
  179. for _, v := range sceneReply.Result {
  180. if v.Status == 1 {
  181. err = m.SubmitAction(rpcs.ArgsSubmitSceneAction{
  182. Id: v.SceneId,
  183. Name: v.Name,
  184. Status: v.Status,
  185. ConditionDesc: v.ConditionDesc,
  186. ActionDesc: v.ActionDesc,
  187. SceneType: v.SceneType,
  188. Config: v.Config,
  189. Action: "add",
  190. }, &reply)
  191. }
  192. }
  193. }