mailbox.go 4.7 KB

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  1. package actor
  2. import (
  3. "fmt"
  4. "github.com/gogf/gf/container/gqueue"
  5. "sparrow/pkg/protocol"
  6. "sparrow/pkg/server"
  7. "sync/atomic"
  8. )
  9. type MailBox struct {
  10. system System
  11. id string
  12. parentRef Ref
  13. actor Actor
  14. dispatcher IDispatcher
  15. highPriorityMessages *gqueue.Queue
  16. normalPriorityMessages *gqueue.Queue
  17. busyState int32
  18. readySate int32
  19. throughPut int // 处理的吞吐量
  20. }
  21. const (
  22. _ int32 = iota
  23. FREE
  24. BUSY
  25. NOTREADY
  26. READY
  27. )
  28. func NewMailBox(
  29. system System,
  30. selfId string, parentRef Ref, actor Actor,
  31. dispatcher IDispatcher,
  32. ) *MailBox {
  33. return &MailBox{
  34. highPriorityMessages: gqueue.New(),
  35. normalPriorityMessages: gqueue.New(),
  36. system: system,
  37. id: selfId,
  38. parentRef: parentRef,
  39. actor: actor,
  40. dispatcher: dispatcher,
  41. throughPut: 10,
  42. }
  43. }
  44. // set mailbox ready status
  45. func (m *MailBox) setReadyStat(stat int32) {
  46. v := atomic.LoadInt32(&stat)
  47. m.readySate = v
  48. }
  49. func (m *MailBox) getReadyStat() int32 {
  50. return atomic.LoadInt32(&m.readySate)
  51. }
  52. func (m *MailBox) getBusyStat() int32 {
  53. return atomic.LoadInt32(&m.busyState)
  54. }
  55. // set mailbox busy status
  56. func (m *MailBox) setBusyStat(stat int32) {
  57. v := atomic.LoadInt32(&stat)
  58. m.busyState = v
  59. }
  60. func (m *MailBox) tryInit(attempt int) {
  61. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  62. err := m.actor.Init(m)
  63. if err != nil {
  64. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  65. attempt += 1
  66. if attempt > 10 {
  67. _ = m.system.StopActorById(m.id)
  68. }
  69. _ = m.dispatcher.Submit(func() {
  70. m.tryInit(attempt)
  71. })
  72. }
  73. m.setReadyStat(READY)
  74. m.setBusyStat(FREE)
  75. m.tryProcessQueue(false)
  76. }
  77. func (m *MailBox) tryProcessQueue(newMsg bool) {
  78. if m.getReadyStat() != READY {
  79. server.Log.Debugf("MessageBox is not ready")
  80. return
  81. }
  82. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  83. if m.getBusyStat() == FREE {
  84. m.setBusyStat(BUSY)
  85. err := m.dispatcher.Submit(func() {
  86. m.processMailbox()
  87. })
  88. if err != nil {
  89. server.Log.Error(err)
  90. }
  91. }
  92. } else {
  93. server.Log.Debugf("MessageBox is empty")
  94. }
  95. }
  96. func (m *MailBox) processMailbox() {
  97. var noMoreElement bool
  98. for i := 0; i < m.throughPut; i++ {
  99. var msg protocol.ActorMsg
  100. var getQueue *gqueue.Queue
  101. if m.highPriorityMessages.Size() > 0 {
  102. getQueue = m.highPriorityMessages
  103. } else if m.normalPriorityMessages.Size() > 0 {
  104. getQueue = m.normalPriorityMessages
  105. }
  106. if getQueue == nil {
  107. break
  108. }
  109. fmt.Printf("get queue")
  110. msg = getQueue.Pop().(protocol.ActorMsg)
  111. if msg != nil {
  112. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  113. if err := m.actor.Process(msg); err != nil {
  114. strategy := m.actor.OnProcessFailure(err)
  115. if strategy._stop {
  116. _ = m.system.StopActorById(m.id)
  117. }
  118. }
  119. } else {
  120. noMoreElement = true
  121. break
  122. }
  123. }
  124. if noMoreElement {
  125. m.setBusyStat(FREE)
  126. _ = m.dispatcher.Submit(func() {
  127. m.tryProcessQueue(false)
  128. })
  129. } else {
  130. _ = m.dispatcher.Submit(func() {
  131. m.processMailbox()
  132. })
  133. }
  134. }
  135. // Init 邮箱初始化
  136. func (m *MailBox) Init() error {
  137. return m.dispatcher.Submit(func() {
  138. m.tryInit(1)
  139. })
  140. }
  141. func (m *MailBox) GetActorId() string {
  142. return m.id
  143. }
  144. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  145. m.enqueue(msg, false)
  146. }
  147. // push a message to queue
  148. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  149. if isHighPriority {
  150. m.highPriorityMessages.Push(msg)
  151. } else {
  152. m.normalPriorityMessages.Push(msg)
  153. }
  154. m.tryProcessQueue(true)
  155. }
  156. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  157. m.enqueue(msg, true)
  158. }
  159. func (m *MailBox) GetSelf() string {
  160. return m.id
  161. }
  162. func (m *MailBox) GetParentRef() Ref {
  163. return m.parentRef
  164. }
  165. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  166. m.system.Tell(actorId, msg)
  167. }
  168. func (m *MailBox) Stop(actorId string) error {
  169. return m.system.StopActorById(actorId)
  170. }
  171. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  172. actorRef := m.system.GetActor(actorId)
  173. if actorRef == nil {
  174. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  175. }
  176. return actorRef, nil
  177. }
  178. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  179. return m.system.BroadcastToChildren(m.id, msg)
  180. }
  181. func (m *MailBox) destroy() error {
  182. return m.dispatcher.Submit(func() {
  183. m.highPriorityMessages.Close()
  184. m.normalPriorityMessages.Close()
  185. m.setReadyStat(NOTREADY)
  186. if err := m.actor.Destroy(); err != nil {
  187. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  188. }
  189. })
  190. }