scene.go 5.8 KB

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  1. package service
  2. import (
  3. "encoding/json"
  4. "errors"
  5. "fmt"
  6. "github.com/gogf/gf/container/gmap"
  7. "github.com/gogf/gf/encoding/gjson"
  8. "sparrow/pkg/rpcs"
  9. "sparrow/pkg/server"
  10. service2 "sparrow/services/scene-service/internal/service/manager"
  11. "time"
  12. )
  13. type SceneInfo struct {
  14. Id string `json:"id"`
  15. Name string `json:"name"`
  16. ConditionDesc string `json:"condition_desc"`
  17. ActionDesc string `json:"action_desc"`
  18. Status int `json:"status"`
  19. SceneType string `json:"scene_type"`
  20. Config string `json:"config"`
  21. Action string `json:"action"`
  22. Time time.Time `json:"time"`
  23. }
  24. type SceneService struct {
  25. scenes *gmap.HashMap // 场景ID到场景实例的映射
  26. timer TaskManager
  27. weather TaskManager
  28. deviceStatus TaskManager
  29. }
  30. func NewSceneService() *SceneService {
  31. return &SceneService{
  32. scenes: gmap.New(true),
  33. timer: service2.NewTimerSceneService(),
  34. weather: service2.NewWeatherSceneService(),
  35. deviceStatus: service2.NewDeviceSceneService(),
  36. }
  37. }
  38. type TaskManager interface {
  39. Add(config string) error
  40. Update(config string) error
  41. Remove(id string) error
  42. Start(id string) error
  43. Stop(id string) error
  44. }
  45. // getServiceByType 根据场景类型获取对应的服务实例
  46. func (m *SceneService) getServiceByType(sceneType string) (TaskManager, error) {
  47. switch sceneType {
  48. case "oneKey":
  49. return nil, nil
  50. case "timer":
  51. return m.timer, nil
  52. case "weather":
  53. return m.weather, nil
  54. case "device_status":
  55. return m.deviceStatus, nil
  56. default:
  57. return nil, errors.New("不支持的场景类型: " + sceneType)
  58. }
  59. }
  60. func (m *SceneService) SubmitAction(args rpcs.ArgsSubmitSceneAction, reply *rpcs.ReplySubmitSceneAction) error {
  61. scene := SceneInfo{
  62. Id: args.Id,
  63. Name: args.Name,
  64. Status: args.Status,
  65. ConditionDesc: args.ConditionDesc,
  66. ActionDesc: args.ActionDesc,
  67. SceneType: args.SceneType,
  68. Config: args.Config,
  69. Action: args.Action,
  70. Time: args.Time,
  71. }
  72. srv, err := m.getServiceByType(scene.SceneType)
  73. if err != nil {
  74. server.Log.Errorf("不支持的场景类型: %s, 场景ID: %s", scene.SceneType, scene.Id)
  75. return err
  76. }
  77. fmt.Printf("scene---------: %s\n", gjson.New(scene).MustToJsonString())
  78. switch scene.Action {
  79. case "add":
  80. err = srv.Add(scene.Config)
  81. if err != nil {
  82. return err
  83. }
  84. m.scenes.Set(scene.Id, scene)
  85. return m.saveSceneRedis(scene)
  86. case "remove":
  87. fmt.Printf("delete scene1---------: %s\n", scene.Id)
  88. err = srv.Remove(scene.Id)
  89. if err != nil {
  90. server.Log.Errorf("delete scene error: Id: %s, error: %v\n", scene.Id, err)
  91. }
  92. m.scenes.Remove(scene.Id)
  93. fmt.Printf("delete scene2---------: %s\n", scene.Id)
  94. return m.delSceneRedis(scene)
  95. case "update":
  96. err = srv.Update(scene.Config)
  97. if err != nil {
  98. server.Log.Errorf("update scene error: Id: %s, error: %v\n", scene.Id, err)
  99. return err
  100. }
  101. m.scenes.Set(scene.Id, scene)
  102. return m.saveSceneRedis(scene)
  103. case "start":
  104. err = srv.Start(scene.Config)
  105. if err != nil {
  106. server.Log.Errorf("start scene error: Id: %s, error: %v\n", scene.Id, err)
  107. return err
  108. }
  109. scene.Status = 1
  110. m.scenes.Set(scene.Id, scene)
  111. return m.saveSceneRedis(scene)
  112. case "stop":
  113. err = srv.Stop(scene.Config)
  114. if err != nil {
  115. server.Log.Errorf("stop scene error: Id: %s, error: %v\n", scene.Id, err)
  116. return err
  117. }
  118. scene.Status = 0
  119. m.scenes.Set(scene.Id, scene)
  120. return m.saveSceneRedis(scene)
  121. case "do":
  122. j := gjson.New(scene.Config)
  123. err = m.doAction(scene.Id, j.GetString("actions"))
  124. }
  125. return nil
  126. }
  127. func (m *SceneService) doAction(sceneId, action string) error {
  128. var actions []*service2.Action
  129. err := json.Unmarshal([]byte(action), &actions)
  130. if err != nil {
  131. server.Log.Errorf("unmarshal actions error :%v", err)
  132. return err
  133. }
  134. err = service2.NewTaskExecutor(actions).Do(sceneId)
  135. if err != nil {
  136. server.Log.Errorf("do action error: Id: %s, error: %v", sceneId, err)
  137. }
  138. return err
  139. }
  140. func (m *SceneService) saveSceneRedis(scene SceneInfo) error {
  141. sceneArgs := rpcs.ArgsScene{
  142. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  143. Name: scene.Name,
  144. ConditionDesc: scene.ConditionDesc,
  145. ActionDesc: scene.ActionDesc,
  146. SceneId: scene.Id,
  147. Config: scene.Config,
  148. Time: scene.Time,
  149. Status: scene.Status,
  150. SceneType: scene.SceneType,
  151. }
  152. sceneReply := rpcs.ReplyEmptyResult{}
  153. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.SaveScene", sceneArgs, &sceneReply)
  154. if err != nil {
  155. server.Log.Errorf("save scene error: Id: %s, error: %v", scene.Id, err)
  156. }
  157. return err
  158. }
  159. func (m *SceneService) delSceneRedis(scene SceneInfo) error {
  160. sceneArgs := rpcs.ArgsScene{
  161. Key: fmt.Sprintf("scene:%s:%s", scene.SceneType, scene.Id),
  162. Config: scene.Config,
  163. }
  164. sceneReply := rpcs.ReplyEmptyResult{}
  165. fmt.Printf("delete scene3---------: %s\n", scene.Id)
  166. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.DeleteScene", sceneArgs, &sceneReply)
  167. if err != nil {
  168. server.Log.Errorf("del scene error: Id: %s, error: %v", scene.Id, err)
  169. }
  170. return err
  171. }
  172. func (m *SceneService) RestartScenes() {
  173. sceneArgs := rpcs.ArgsGetAllScene{}
  174. sceneReply := rpcs.ReplyScenes{}
  175. err := server.RPCCallByName(nil, rpcs.DeviceManagerName, "DeviceManager.GetAllScenes", sceneArgs, &sceneReply)
  176. if err != nil {
  177. server.Log.Errorf("get all scene error: %v", err)
  178. }
  179. reply := rpcs.ReplySubmitSceneAction{}
  180. for _, v := range sceneReply.Result {
  181. if v.Status == 1 {
  182. err = m.SubmitAction(rpcs.ArgsSubmitSceneAction{
  183. Id: v.SceneId,
  184. Name: v.Name,
  185. Status: v.Status,
  186. ConditionDesc: v.ConditionDesc,
  187. ActionDesc: v.ActionDesc,
  188. SceneType: v.SceneType,
  189. Config: v.Config,
  190. Action: "add",
  191. }, &reply)
  192. }
  193. }
  194. }