mailbox.go 4.7 KB

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  1. package ruleEngine
  2. import (
  3. "github.com/gogf/gf/v2/container/gqueue"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/server"
  6. "sync/atomic"
  7. )
  8. type MailBox struct {
  9. system System
  10. id string
  11. parentRef Ref
  12. actor Actor
  13. dispatcher IDispatcher
  14. highPriorityMessages *gqueue.Queue
  15. normalPriorityMessages *gqueue.Queue
  16. busyState int32
  17. readySate int32
  18. throughPut int // 处理的吞吐量
  19. }
  20. const (
  21. _ int32 = iota
  22. FREE
  23. BUSY
  24. NOTREADY
  25. READY
  26. )
  27. func NewMailBox(
  28. system System,
  29. selfId string, parentRef Ref, actor Actor,
  30. dispatcher IDispatcher,
  31. ) *MailBox {
  32. return &MailBox{
  33. highPriorityMessages: gqueue.New(),
  34. normalPriorityMessages: gqueue.New(),
  35. system: system,
  36. id: selfId,
  37. parentRef: parentRef,
  38. actor: actor,
  39. dispatcher: dispatcher,
  40. throughPut: 10,
  41. }
  42. }
  43. // set mailbox ready status
  44. func (m *MailBox) setReadyStat(stat int32) {
  45. v := atomic.LoadInt32(&stat)
  46. m.readySate = v
  47. }
  48. func (m *MailBox) getReadyStat() int32 {
  49. return atomic.LoadInt32(&m.readySate)
  50. }
  51. func (m *MailBox) getBusyStat() int32 {
  52. return atomic.LoadInt32(&m.busyState)
  53. }
  54. // set mailbox busy status
  55. func (m *MailBox) setBusyStat(stat int32) {
  56. v := atomic.LoadInt32(&stat)
  57. m.busyState = v
  58. }
  59. func (m *MailBox) tryInit(attempt int) {
  60. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  61. err := m.actor.Init(m)
  62. if err != nil {
  63. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  64. attempt += 1
  65. if attempt > 10 {
  66. _ = m.system.StopActorById(m.id)
  67. return
  68. }
  69. _ = m.dispatcher.Submit(func() {
  70. m.tryInit(attempt)
  71. })
  72. }
  73. m.setReadyStat(READY)
  74. m.setBusyStat(FREE)
  75. m.tryProcessQueue(false)
  76. }
  77. func (m *MailBox) tryProcessQueue(newMsg bool) {
  78. if m.getReadyStat() != READY {
  79. server.Log.Debugf("MessageBox is not ready")
  80. return
  81. }
  82. if newMsg || m.normalPriorityMessages.Len() > 0 || m.highPriorityMessages.Len() > 0 {
  83. if m.getBusyStat() == FREE {
  84. m.setBusyStat(BUSY)
  85. err := m.dispatcher.Submit(func() {
  86. m.processMailbox()
  87. })
  88. if err != nil {
  89. server.Log.Error(err)
  90. }
  91. }
  92. } else {
  93. server.Log.Debugf("MessageBox is empty")
  94. }
  95. }
  96. func (m *MailBox) processMailbox() {
  97. var noMoreElement bool
  98. for i := 0; i < m.throughPut; i++ {
  99. var msg protocol.ActorMsg
  100. var getQueue *gqueue.Queue
  101. if m.highPriorityMessages.Len() > 0 {
  102. getQueue = m.highPriorityMessages
  103. } else if m.normalPriorityMessages.Len() > 0 {
  104. getQueue = m.normalPriorityMessages
  105. }
  106. if getQueue == nil {
  107. noMoreElement = true
  108. break
  109. }
  110. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  111. if !ok {
  112. noMoreElement = true
  113. break
  114. }
  115. if msg != nil {
  116. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  117. if err := m.actor.Process(msg); err != nil {
  118. strategy := m.actor.OnProcessFailure(err)
  119. if strategy._stop {
  120. _ = m.system.StopActorById(m.id)
  121. }
  122. }
  123. } else {
  124. noMoreElement = true
  125. break
  126. }
  127. }
  128. if noMoreElement {
  129. m.setBusyStat(FREE)
  130. _ = m.dispatcher.Submit(func() {
  131. m.tryProcessQueue(false)
  132. })
  133. } else {
  134. _ = m.dispatcher.Submit(func() {
  135. m.processMailbox()
  136. })
  137. }
  138. }
  139. // Init 邮箱初始化
  140. func (m *MailBox) Init() error {
  141. return m.dispatcher.Submit(func() {
  142. m.tryInit(1)
  143. })
  144. }
  145. func (m *MailBox) GetActorId() string {
  146. return m.id
  147. }
  148. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  149. m.enqueue(msg, false)
  150. }
  151. // push a message to queue
  152. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  153. if isHighPriority {
  154. m.highPriorityMessages.Push(msg)
  155. } else {
  156. m.normalPriorityMessages.Push(msg)
  157. }
  158. m.tryProcessQueue(true)
  159. }
  160. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  161. m.enqueue(msg, true)
  162. }
  163. func (m *MailBox) GetSelf() string {
  164. return m.id
  165. }
  166. func (m *MailBox) GetParentRef() Ref {
  167. return m.parentRef
  168. }
  169. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  170. m.system.Tell(actorId, msg)
  171. }
  172. func (m *MailBox) Stop(actorId string) error {
  173. return m.system.StopActorById(actorId)
  174. }
  175. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  176. actorRef := m.system.GetActor(actorId)
  177. if actorRef == nil {
  178. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  179. }
  180. return actorRef, nil
  181. }
  182. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  183. return m.system.BroadcastToChildren(m.id, msg)
  184. }
  185. func (m *MailBox) destroy() error {
  186. m.highPriorityMessages.Close()
  187. m.normalPriorityMessages.Close()
  188. m.setReadyStat(NOTREADY)
  189. if err := m.actor.Destroy(); err != nil {
  190. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  191. }
  192. return nil
  193. }