mailbox.go 4.8 KB

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  1. package ruleEngine
  2. import (
  3. "github.com/gogf/gf/container/gqueue"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/server"
  6. "sync"
  7. "sync/atomic"
  8. )
  9. type MailBox struct {
  10. system System
  11. id string
  12. parentRef Ref
  13. actor Actor
  14. dispatcher IDispatcher
  15. highPriorityMessages *gqueue.Queue
  16. normalPriorityMessages *gqueue.Queue
  17. busyState int32
  18. readySate int32
  19. throughPut int // 处理的吞吐量
  20. closed bool
  21. mu sync.Mutex
  22. }
  23. const (
  24. _ int32 = iota
  25. FREE
  26. BUSY
  27. NOTREADY
  28. READY
  29. )
  30. func NewMailBox(
  31. system System,
  32. selfId string, parentRef Ref, actor Actor,
  33. dispatcher IDispatcher,
  34. ) *MailBox {
  35. return &MailBox{
  36. highPriorityMessages: gqueue.New(),
  37. normalPriorityMessages: gqueue.New(),
  38. system: system,
  39. id: selfId,
  40. parentRef: parentRef,
  41. actor: actor,
  42. dispatcher: dispatcher,
  43. throughPut: 10,
  44. }
  45. }
  46. // set mailbox ready status
  47. func (m *MailBox) setReadyStat(stat int32) {
  48. v := atomic.LoadInt32(&stat)
  49. m.readySate = v
  50. }
  51. func (m *MailBox) getReadyStat() int32 {
  52. return atomic.LoadInt32(&m.readySate)
  53. }
  54. func (m *MailBox) getBusyStat() int32 {
  55. return atomic.LoadInt32(&m.busyState)
  56. }
  57. // set mailbox busy status
  58. func (m *MailBox) setBusyStat(stat int32) {
  59. v := atomic.LoadInt32(&stat)
  60. m.busyState = v
  61. }
  62. func (m *MailBox) tryInit(attempt int) {
  63. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  64. err := m.actor.Init(m)
  65. if err != nil {
  66. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  67. attempt += 1
  68. if attempt > 10 {
  69. _ = m.system.StopActorById(m.id)
  70. }
  71. _ = m.dispatcher.Submit(func() {
  72. m.tryInit(attempt)
  73. })
  74. }
  75. m.setReadyStat(READY)
  76. m.setBusyStat(FREE)
  77. m.tryProcessQueue(false)
  78. }
  79. func (m *MailBox) tryProcessQueue(newMsg bool) {
  80. if m.getReadyStat() != READY {
  81. server.Log.Debugf("MessageBox is not ready")
  82. return
  83. }
  84. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  85. if m.getBusyStat() == FREE {
  86. m.setBusyStat(BUSY)
  87. err := m.dispatcher.Submit(func() {
  88. m.processMailbox()
  89. })
  90. if err != nil {
  91. server.Log.Error(err)
  92. }
  93. }
  94. } else {
  95. server.Log.Debugf("MessageBox is empty")
  96. }
  97. }
  98. func (m *MailBox) processMailbox() {
  99. var noMoreElement bool
  100. for i := 0; i < m.throughPut; i++ {
  101. var msg protocol.ActorMsg
  102. var getQueue *gqueue.Queue
  103. if m.highPriorityMessages.Size() > 0 {
  104. getQueue = m.highPriorityMessages
  105. } else if m.normalPriorityMessages.Size() > 0 {
  106. getQueue = m.normalPriorityMessages
  107. }
  108. if getQueue == nil {
  109. noMoreElement = true
  110. break
  111. }
  112. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  113. if !ok {
  114. noMoreElement = true
  115. break
  116. }
  117. if msg != nil {
  118. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  119. if err := m.actor.Process(msg); err != nil {
  120. strategy := m.actor.OnProcessFailure(err)
  121. if strategy._stop {
  122. _ = m.system.StopActorById(m.id)
  123. }
  124. }
  125. } else {
  126. noMoreElement = true
  127. break
  128. }
  129. }
  130. if noMoreElement {
  131. m.setBusyStat(FREE)
  132. _ = m.dispatcher.Submit(func() {
  133. m.tryProcessQueue(false)
  134. })
  135. } else {
  136. _ = m.dispatcher.Submit(func() {
  137. m.processMailbox()
  138. })
  139. }
  140. }
  141. // Init 邮箱初始化
  142. func (m *MailBox) Init() error {
  143. return m.dispatcher.Submit(func() {
  144. m.tryInit(1)
  145. })
  146. }
  147. func (m *MailBox) GetActorId() string {
  148. return m.id
  149. }
  150. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  151. m.enqueue(msg, false)
  152. }
  153. // push a message to queue
  154. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  155. if isHighPriority {
  156. m.highPriorityMessages.Push(msg)
  157. } else {
  158. m.normalPriorityMessages.Push(msg)
  159. }
  160. m.tryProcessQueue(true)
  161. }
  162. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  163. m.enqueue(msg, true)
  164. }
  165. func (m *MailBox) GetSelf() string {
  166. return m.id
  167. }
  168. func (m *MailBox) GetParentRef() Ref {
  169. return m.parentRef
  170. }
  171. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  172. m.system.Tell(actorId, msg)
  173. }
  174. func (m *MailBox) Stop(actorId string) error {
  175. return m.system.StopActorById(actorId)
  176. }
  177. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  178. actorRef := m.system.GetActor(actorId)
  179. if actorRef == nil {
  180. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  181. }
  182. return actorRef, nil
  183. }
  184. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  185. return m.system.BroadcastToChildren(m.id, msg)
  186. }
  187. func (m *MailBox) destroy() error {
  188. m.mu.Lock()
  189. defer m.mu.Unlock()
  190. if m.closed {
  191. return nil
  192. }
  193. m.highPriorityMessages.Close()
  194. m.normalPriorityMessages.Close()
  195. m.setReadyStat(NOTREADY)
  196. if err := m.actor.Destroy(); err != nil {
  197. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  198. }
  199. m.closed = true
  200. return nil
  201. }