mailbox.go 4.9 KB

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  1. package ruleEngine
  2. import (
  3. "github.com/gogf/gf/v2/container/gqueue"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/server"
  6. "sync"
  7. "sync/atomic"
  8. )
  9. type MailBox struct {
  10. system System
  11. id string
  12. parentRef Ref
  13. actor Actor
  14. dispatcher IDispatcher
  15. highPriorityMessages *gqueue.Queue
  16. normalPriorityMessages *gqueue.Queue
  17. busyState int32
  18. readySate int32
  19. throughPut int // 处理的吞吐量
  20. closed bool
  21. mu sync.Mutex
  22. }
  23. const (
  24. _ int32 = iota
  25. FREE
  26. BUSY
  27. NOTREADY
  28. READY
  29. )
  30. func NewMailBox(
  31. system System,
  32. selfId string, parentRef Ref, actor Actor,
  33. dispatcher IDispatcher,
  34. ) *MailBox {
  35. return &MailBox{
  36. highPriorityMessages: gqueue.New(),
  37. normalPriorityMessages: gqueue.New(),
  38. system: system,
  39. id: selfId,
  40. parentRef: parentRef,
  41. actor: actor,
  42. dispatcher: dispatcher,
  43. throughPut: 10,
  44. }
  45. }
  46. // set mailbox ready status
  47. func (m *MailBox) setReadyStat(stat int32) {
  48. v := atomic.LoadInt32(&stat)
  49. m.readySate = v
  50. }
  51. func (m *MailBox) getReadyStat() int32 {
  52. return atomic.LoadInt32(&m.readySate)
  53. }
  54. func (m *MailBox) getBusyStat() int32 {
  55. return atomic.LoadInt32(&m.busyState)
  56. }
  57. // set mailbox busy status
  58. func (m *MailBox) setBusyStat(stat int32) {
  59. v := atomic.LoadInt32(&stat)
  60. m.busyState = v
  61. }
  62. func (m *MailBox) tryInit(attempt int) {
  63. server.Log.Debugf("Try to init actor, attempt %d", attempt)
  64. err := m.actor.Init(m)
  65. if err != nil {
  66. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  67. attempt += 1
  68. if attempt > 10 {
  69. _ = m.system.StopActorById(m.id)
  70. return
  71. }
  72. _ = m.dispatcher.Submit(func() {
  73. m.tryInit(attempt)
  74. })
  75. }
  76. m.setReadyStat(READY)
  77. m.setBusyStat(FREE)
  78. m.tryProcessQueue(false)
  79. }
  80. func (m *MailBox) tryProcessQueue(newMsg bool) {
  81. if m.getReadyStat() != READY {
  82. server.Log.Debugf("MessageBox is not ready")
  83. return
  84. }
  85. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  86. if m.getBusyStat() == FREE {
  87. m.setBusyStat(BUSY)
  88. err := m.dispatcher.Submit(func() {
  89. m.processMailbox()
  90. })
  91. if err != nil {
  92. server.Log.Error(err)
  93. }
  94. }
  95. } else {
  96. server.Log.Debugf("MessageBox is empty")
  97. }
  98. }
  99. func (m *MailBox) processMailbox() {
  100. var noMoreElement bool
  101. for i := 0; i < m.throughPut; i++ {
  102. var msg protocol.ActorMsg
  103. var getQueue *gqueue.Queue
  104. if m.highPriorityMessages.Size() > 0 {
  105. getQueue = m.highPriorityMessages
  106. } else if m.normalPriorityMessages.Size() > 0 {
  107. getQueue = m.normalPriorityMessages
  108. }
  109. if getQueue == nil {
  110. noMoreElement = true
  111. break
  112. }
  113. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  114. if !ok {
  115. noMoreElement = true
  116. break
  117. }
  118. if msg != nil {
  119. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  120. if err := m.actor.Process(msg); err != nil {
  121. strategy := m.actor.OnProcessFailure(err)
  122. if strategy._stop {
  123. _ = m.system.StopActorById(m.id)
  124. }
  125. }
  126. } else {
  127. noMoreElement = true
  128. break
  129. }
  130. }
  131. if noMoreElement {
  132. m.setBusyStat(FREE)
  133. _ = m.dispatcher.Submit(func() {
  134. m.tryProcessQueue(false)
  135. })
  136. } else {
  137. _ = m.dispatcher.Submit(func() {
  138. m.processMailbox()
  139. })
  140. }
  141. }
  142. // Init 邮箱初始化
  143. func (m *MailBox) Init() error {
  144. return m.dispatcher.Submit(func() {
  145. m.tryInit(1)
  146. })
  147. }
  148. func (m *MailBox) GetActorId() string {
  149. return m.id
  150. }
  151. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  152. m.enqueue(msg, false)
  153. }
  154. // push a message to queue
  155. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  156. m.mu.Lock()
  157. defer m.mu.Unlock()
  158. if isHighPriority {
  159. m.highPriorityMessages.Push(msg)
  160. } else {
  161. m.normalPriorityMessages.Push(msg)
  162. }
  163. m.tryProcessQueue(true)
  164. }
  165. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  166. m.enqueue(msg, true)
  167. }
  168. func (m *MailBox) GetSelf() string {
  169. return m.id
  170. }
  171. func (m *MailBox) GetParentRef() Ref {
  172. return m.parentRef
  173. }
  174. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  175. m.system.Tell(actorId, msg)
  176. }
  177. func (m *MailBox) Stop(actorId string) error {
  178. return m.system.StopActorById(actorId)
  179. }
  180. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  181. actorRef := m.system.GetActor(actorId)
  182. if actorRef == nil {
  183. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  184. }
  185. return actorRef, nil
  186. }
  187. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  188. return m.system.BroadcastToChildren(m.id, msg)
  189. }
  190. func (m *MailBox) destroy() error {
  191. m.mu.Lock()
  192. defer m.mu.Unlock()
  193. if m.closed {
  194. return nil
  195. }
  196. //m.highPriorityMessages.Close()
  197. //m.normalPriorityMessages.Close()
  198. m.setReadyStat(NOTREADY)
  199. if err := m.actor.Destroy(); err != nil {
  200. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  201. }
  202. m.closed = true
  203. return nil
  204. }