mailbox.go 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. package ruleEngine
  2. import (
  3. "github.com/gogf/gf/container/gqueue"
  4. "sparrow/pkg/protocol"
  5. "sparrow/pkg/server"
  6. "sync"
  7. "sync/atomic"
  8. )
  9. type MailBox struct {
  10. system System
  11. id string
  12. parentRef Ref
  13. actor Actor
  14. dispatcher IDispatcher
  15. highPriorityMessages *gqueue.Queue
  16. normalPriorityMessages *gqueue.Queue
  17. busyState int32
  18. readySate int32
  19. throughPut int // 处理的吞吐量
  20. closed bool
  21. mu sync.Mutex
  22. }
  23. const (
  24. _ int32 = iota
  25. FREE
  26. BUSY
  27. NOTREADY
  28. READY
  29. )
  30. func NewMailBox(
  31. system System,
  32. selfId string, parentRef Ref, actor Actor,
  33. dispatcher IDispatcher,
  34. ) *MailBox {
  35. return &MailBox{
  36. highPriorityMessages: gqueue.New(),
  37. normalPriorityMessages: gqueue.New(),
  38. system: system,
  39. id: selfId,
  40. parentRef: parentRef,
  41. actor: actor,
  42. dispatcher: dispatcher,
  43. throughPut: 10,
  44. }
  45. }
  46. // set mailbox ready status
  47. func (m *MailBox) setReadyStat(stat int32) {
  48. v := atomic.LoadInt32(&stat)
  49. m.readySate = v
  50. }
  51. func (m *MailBox) getReadyStat() int32 {
  52. return atomic.LoadInt32(&m.readySate)
  53. }
  54. func (m *MailBox) getBusyStat() int32 {
  55. return atomic.LoadInt32(&m.busyState)
  56. }
  57. // set mailbox busy status
  58. func (m *MailBox) setBusyStat(stat int32) {
  59. v := atomic.LoadInt32(&stat)
  60. m.busyState = v
  61. }
  62. func (m *MailBox) tryInit(attempt int) {
  63. server.Log.Errorf("Try to init actor, attempt %d", attempt)
  64. err := m.actor.Init(m)
  65. if err != nil {
  66. server.Log.Errorf("failed to init actor, err :%s, attempt %d", err.Error(), attempt)
  67. attempt += 1
  68. if attempt > 10 {
  69. _ = m.system.StopActorById(m.id)
  70. server.Log.Errorf("StopActorById:%s", m.id)
  71. return
  72. }
  73. _ = m.dispatcher.Submit(func() {
  74. m.tryInit(attempt)
  75. })
  76. }
  77. m.setReadyStat(READY)
  78. m.setBusyStat(FREE)
  79. m.tryProcessQueue(false)
  80. }
  81. func (m *MailBox) tryProcessQueue(newMsg bool) {
  82. if m.getReadyStat() != READY {
  83. server.Log.Debugf("MessageBox is not ready")
  84. return
  85. }
  86. if newMsg || m.normalPriorityMessages.Size() > 0 || m.highPriorityMessages.Size() > 0 {
  87. if m.getBusyStat() == FREE {
  88. m.setBusyStat(BUSY)
  89. err := m.dispatcher.Submit(func() {
  90. m.processMailbox()
  91. })
  92. if err != nil {
  93. server.Log.Error(err)
  94. }
  95. }
  96. } else {
  97. server.Log.Debugf("MessageBox is empty")
  98. }
  99. }
  100. func (m *MailBox) processMailbox() {
  101. var noMoreElement bool
  102. for i := 0; i < m.throughPut; i++ {
  103. var msg protocol.ActorMsg
  104. var getQueue *gqueue.Queue
  105. if m.highPriorityMessages.Size() > 0 {
  106. getQueue = m.highPriorityMessages
  107. } else if m.normalPriorityMessages.Size() > 0 {
  108. getQueue = m.normalPriorityMessages
  109. }
  110. if getQueue == nil {
  111. noMoreElement = true
  112. break
  113. }
  114. msg, ok := getQueue.Pop().(protocol.ActorMsg)
  115. if !ok {
  116. noMoreElement = true
  117. break
  118. }
  119. if msg != nil {
  120. server.Log.Debugf("Going to process message:%s, %v", m.id, msg)
  121. if err := m.actor.Process(msg); err != nil {
  122. strategy := m.actor.OnProcessFailure(err)
  123. if strategy._stop {
  124. _ = m.system.StopActorById(m.id)
  125. }
  126. }
  127. } else {
  128. noMoreElement = true
  129. break
  130. }
  131. }
  132. if noMoreElement {
  133. m.setBusyStat(FREE)
  134. _ = m.dispatcher.Submit(func() {
  135. m.tryProcessQueue(false)
  136. })
  137. } else {
  138. _ = m.dispatcher.Submit(func() {
  139. m.processMailbox()
  140. })
  141. }
  142. }
  143. // Init 邮箱初始化
  144. func (m *MailBox) Init() error {
  145. return m.dispatcher.Submit(func() {
  146. m.tryInit(1)
  147. })
  148. }
  149. func (m *MailBox) GetActorId() string {
  150. return m.id
  151. }
  152. func (m *MailBox) Tell(msg protocol.ActorMsg) {
  153. m.enqueue(msg, false)
  154. }
  155. // push a message to queue
  156. func (m *MailBox) enqueue(msg protocol.ActorMsg, isHighPriority bool) {
  157. if m.getBusyStat() != READY {
  158. return
  159. }
  160. if isHighPriority {
  161. m.highPriorityMessages.Push(msg)
  162. } else {
  163. m.normalPriorityMessages.Push(msg)
  164. }
  165. m.tryProcessQueue(true)
  166. }
  167. func (m *MailBox) TellWithHighPriority(msg protocol.ActorMsg) {
  168. m.enqueue(msg, true)
  169. }
  170. func (m *MailBox) GetSelf() string {
  171. return m.id
  172. }
  173. func (m *MailBox) GetParentRef() Ref {
  174. return m.parentRef
  175. }
  176. func (m *MailBox) TellActor(actorId string, msg protocol.ActorMsg) {
  177. m.system.Tell(actorId, msg)
  178. }
  179. func (m *MailBox) Stop(actorId string) error {
  180. return m.system.StopActorById(actorId)
  181. }
  182. func (m *MailBox) GetOrCreateChildActor(actorId string, dispatcherName string, creator Creator) (Ref, error) {
  183. actorRef := m.system.GetActor(actorId)
  184. if actorRef == nil {
  185. return m.system.CreateChildActor(dispatcherName, creator, m.id)
  186. }
  187. return actorRef, nil
  188. }
  189. func (m *MailBox) BroadcastChildren(msg protocol.ActorMsg) error {
  190. return m.system.BroadcastToChildren(m.id, msg)
  191. }
  192. func (m *MailBox) destroy() error {
  193. //m.highPriorityMessages.Close()
  194. //m.normalPriorityMessages.Close()
  195. m.setReadyStat(NOTREADY)
  196. if err := m.actor.Destroy(); err != nil {
  197. server.Log.Warnf("Failed to destroy actor :%s, err :%s", m.id, err.Error())
  198. }
  199. return nil
  200. }