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@@ -182,9 +182,9 @@ func (c *Controller) initActorSystem() (*ActorSystem, error) {
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TenantDispatcherPoolSize: 4,
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RuleEngineDispatcherPoolSize: 4,
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})
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- _ = system.CreateDispatcher(ruleEngine.APP_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(5))
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- _ = system.CreateDispatcher(ruleEngine.TENANT_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(4))
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- _ = system.CreateDispatcher(ruleEngine.RULE_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(4))
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+ _ = system.CreateDispatcher(ruleEngine.APP_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(0))
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+ _ = system.CreateDispatcher(ruleEngine.TENANT_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(0))
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+ _ = system.CreateDispatcher(ruleEngine.RULE_DISPATCHER_NAME, ruleEngine.NewPoolDispatcher(0))
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// init services
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tenantService := &ruleEngine.TestTenantService{}
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@@ -202,8 +202,6 @@ func (c *Controller) initActorSystem() (*ActorSystem, error) {
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}
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actorContext.AppActor = appActor
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server.Log.Debugln("actor system initialized")
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- time.Sleep(time.Second * 1)
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- appActor.Tell(&ruleEngine.AppInitMsg{})
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c.actorContext = actorContext
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return &ActorSystem{rootActor: appActor}, nil
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}
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